createDummyItem(int itemId) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
createItem(String process, int itemId, int count, L2PcInstance actor) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |
createItem(String process, int itemId, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |
destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |
getAllArmorsId() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
getAllItems() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
getAllWeaponsId() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
getInstance() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |
getItemName(int id) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
getTemplate(int id) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
ItemTable() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
reload() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |