| createDummyItem(int itemId) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
| createItem(String process, int itemId, int count, L2PcInstance actor) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |
| createItem(String process, int itemId, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |
| destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |
| getAllArmorsId() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
| getAllItems() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
| getAllWeaponsId() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
| getInstance() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |
| getItemName(int id) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
| getTemplate(int id) (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
| ItemTable() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inline |
| reload() (defined in com.premium.game.datatables.sql.ItemTable) | com.premium.game.datatables.sql.ItemTable | inlinestatic |