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com.premium.game.idfactory.BitSetIDFactory Member List

This is the complete list of members for com.premium.game.idfactory.BitSetIDFactory, including all inherited members.

_initialized (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryprotected
_instance (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryprotectedstatic
BitSetIDFactory() (defined in com.premium.game.idfactory.BitSetIDFactory)com.premium.game.idfactory.BitSetIDFactoryinlineprotected
cleanUpDB() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlineprotected
extractUsedObjectIDTable() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlineprotected
FIRST_OID (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactorystatic
FREE_OBJECT_ID_SIZE (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactorystatic
getCurrentId() (defined in com.premium.game.idfactory.BitSetIDFactory)com.premium.game.idfactory.BitSetIDFactoryinline
getInstance() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlinestatic
getNextId() (defined in com.premium.game.idfactory.BitSetIDFactory)com.premium.game.idfactory.BitSetIDFactoryinline
ID_CHECKS (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryprotectedstatic
ID_UPDATES (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryprotectedstatic
IdFactory() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlineprotected
increaseBitSetCapacity() (defined in com.premium.game.idfactory.BitSetIDFactory)com.premium.game.idfactory.BitSetIDFactoryinlineprotected
initialize() (defined in com.premium.game.idfactory.BitSetIDFactory)com.premium.game.idfactory.BitSetIDFactoryinline
isInitialized() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinline
LAST_OID (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactorystatic
reachingBitSetCapacity() (defined in com.premium.game.idfactory.BitSetIDFactory)com.premium.game.idfactory.BitSetIDFactoryinlineprotected
releaseId(int objectID) (defined in com.premium.game.idfactory.BitSetIDFactory)com.premium.game.idfactory.BitSetIDFactoryinline
setAllCharacterOffline() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlineprotected
size() (defined in com.premium.game.idfactory.BitSetIDFactory)com.premium.game.idfactory.BitSetIDFactoryinline
usedIdCount() (defined in com.premium.game.idfactory.BitSetIDFactory)com.premium.game.idfactory.BitSetIDFactoryinlineprotected