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com.premium.game.idfactory.BitSetRebuildFactory Member List

This is the complete list of members for com.premium.game.idfactory.BitSetRebuildFactory, including all inherited members.

_initialized (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryprotected
_instance (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryprotectedstatic
BitSetRebuildFactory() (defined in com.premium.game.idfactory.BitSetRebuildFactory)com.premium.game.idfactory.BitSetRebuildFactoryinlineprotected
cleanUpDB() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlineprotected
extractUsedObjectIDTable() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlineprotected
FIRST_OID (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactorystatic
FREE_OBJECT_ID_SIZE (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactorystatic
getCurrentId() (defined in com.premium.game.idfactory.BitSetRebuildFactory)com.premium.game.idfactory.BitSetRebuildFactoryinline
getInstance() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlinestatic
getNextId() (defined in com.premium.game.idfactory.BitSetRebuildFactory)com.premium.game.idfactory.BitSetRebuildFactoryinline
ID_CHECKS (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryprotectedstatic
ID_UPDATES (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryprotectedstatic
IdFactory() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlineprotected
increaseBitSetCapacity() (defined in com.premium.game.idfactory.BitSetRebuildFactory)com.premium.game.idfactory.BitSetRebuildFactoryinlineprotected
initialize() (defined in com.premium.game.idfactory.BitSetRebuildFactory)com.premium.game.idfactory.BitSetRebuildFactoryinline
isInitialized() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinline
LAST_OID (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactorystatic
reachingBitSetCapacity() (defined in com.premium.game.idfactory.BitSetRebuildFactory)com.premium.game.idfactory.BitSetRebuildFactoryinlineprotected
releaseId(int objectID) (defined in com.premium.game.idfactory.BitSetRebuildFactory)com.premium.game.idfactory.BitSetRebuildFactoryinline
setAllCharacterOffline() (defined in com.premium.game.idfactory.IdFactory)com.premium.game.idfactory.IdFactoryinlineprotected
size() (defined in com.premium.game.idfactory.BitSetRebuildFactory)com.premium.game.idfactory.BitSetRebuildFactoryinline
usedIdCount() (defined in com.premium.game.idfactory.BitSetRebuildFactory)com.premium.game.idfactory.BitSetRebuildFactoryinlineprotected