| _bossSpawn (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | |
| _canPlayMusic (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _cubeSpawn (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _deamons (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _frintezza (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _isWeakScarlet (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _log (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | protectedstatic |
| _minions (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _portraits (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _questName (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | protected |
| _scarlet (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _skipMusic (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _startTask (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _state (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | protected |
| _tocadj (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _weakScarlet (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| _zone (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | protected |
| ACTIVITY_TIME (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
| banishForeigners() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| BossLair() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
| broadcastToPlayers(L2GameServerPacket gsp) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| broadcastToPlayers(String message) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| callAssist(L2Character attacker) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| checkAnnihilated() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
| checkBanish(L2PcInstance cha) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inlineprotected |
| checkIfInZone(int x, int y) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| checkIfInZone(int x, int y, int z) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| checkIfInZone(L2Object cha) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| clearLair() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
| finish() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| FrintezzaManager() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| getCastleId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getClassName() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getDistanceToZone(int x, int y) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getEpicName() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
| getFortId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getInstance() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inlinestatic |
| getLairs() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inlinestatic |
| getManagerName() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
| getPlayersInside() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getRandomPlayer() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getState() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
| getTownId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getZone() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| init() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| isEnableEnterToLair() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
| isPlayersAnnihilated() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
| onEnter(L2Character cha) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| onExit(L2Character cha) (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
| onKill(L2Npc npc) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| printState() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inlineprotected |
| registerZone(L2Zone zone) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| respawnScarlet() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| setIdle(L2Character target) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| setRespawn() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| setUnspawn() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| showSocialActionMovie(L2Npc target, int dist, int yaw, int pitch, int time, int duration, int socialAction) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| skipMusic() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| start() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
| stopActivity() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |