_bossSpawn (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | |
_canPlayMusic (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_cubeSpawn (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_deamons (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_frintezza (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_isWeakScarlet (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_log (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | protectedstatic |
_minions (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_portraits (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_questName (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | protected |
_scarlet (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_skipMusic (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_startTask (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_state (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | protected |
_tocadj (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_weakScarlet (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
_zone (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | protected |
ACTIVITY_TIME (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | |
banishForeigners() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
BossLair() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
broadcastToPlayers(L2GameServerPacket gsp) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
broadcastToPlayers(String message) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
callAssist(L2Character attacker) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
checkAnnihilated() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
checkBanish(L2PcInstance cha) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inlineprotected |
checkIfInZone(int x, int y) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
checkIfInZone(int x, int y, int z) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
checkIfInZone(L2Object cha) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
clearLair() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
finish() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
FrintezzaManager() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
getCastleId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getClassName() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getDistanceToZone(int x, int y) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getEpicName() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
getFortId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getInstance() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inlinestatic |
getLairs() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inlinestatic |
getManagerName() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
getPlayersInside() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getRandomPlayer() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getState() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
getTownId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getZone() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
init() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
isEnableEnterToLair() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
isPlayersAnnihilated() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
onEnter(L2Character cha) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
onExit(L2Character cha) (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inline |
onKill(L2Npc npc) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
printState() (defined in com.premium.game.manager.grandbosses.BossLair) | com.premium.game.manager.grandbosses.BossLair | inlineprotected |
registerZone(L2Zone zone) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
respawnScarlet() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
setIdle(L2Character target) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
setRespawn() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
setUnspawn() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
showSocialActionMovie(L2Npc target, int dist, int yaw, int pitch, int time, int duration, int socialAction) (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
skipMusic() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
start() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |
stopActivity() (defined in com.premium.game.manager.grandbosses.FrintezzaManager) | com.premium.game.manager.grandbosses.FrintezzaManager | inline |