L2JPREMIUM  5M
com.premium.game.manager.grandbosses.ZakenManager Member List

This is the complete list of members for com.premium.game.manager.grandbosses.ZakenManager, including all inherited members.

_bossSpawn (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLair
_log (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerprotectedstatic
_questName (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairprotected
_runAway (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManager
_state (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManager
_zaken (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManager
_zone (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityprotected
banishForeigners() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
BossLair() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
broadcastToPlayers(L2GameServerPacket gsp) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
broadcastToPlayers(String message) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
checkAnnihilated() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
checkBanish(L2PcInstance cha) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinlineprotected
checkIfInZone(int x, int y) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
checkIfInZone(int x, int y, int z) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
checkIfInZone(L2Object cha) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
clearLair() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
CLOSED_ZAKEN_DOORS (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerstatic
DOOR_OPEN_TIME (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerstatic
getCastleId() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getClassName() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getDistanceToZone(int x, int y) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getEpicName() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
getFortId() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getInstance() (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerinlinestatic
getLairs() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinlinestatic
getManagerName() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
getPlayersInside() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getRandomPlayer() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getState() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
getTownId() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getZone() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
init() (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerinline
isEnableEnterToLair() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
isLoaded (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerstatic
isPlayersAnnihilated() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
MAX_LVL (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerstatic
MAX_RESPAWN (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerstatic
MIN_RESPAWN (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerstatic
onEnter(L2Character cha) (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerinline
onExit(L2Character cha) (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
OPEN_DOOR_TIME_HOUR (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerstatic
printState() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinlineprotected
registerZone(L2Zone zone) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
setRespawn() (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerinline
setUnspawn() (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerinline
spawnZaken() (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerinline
ZakenManager() (defined in com.premium.game.manager.grandbosses.ZakenManager)com.premium.game.manager.grandbosses.ZakenManagerinline