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| L2BufferEventInstance (int objectId, L2NpcTemplate template) |
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void | onAction (L2PcInstance player) |
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void | onBypassFeedback (L2PcInstance player, String command) |
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| L2NpcInstance (int objectId, L2NpcTemplate template) |
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void | addEffect (L2Effect newEffect) |
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FolkStatus | getStatus () |
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void | showEnchantSkillList (L2PcInstance player) |
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void | showSkillList (L2PcInstance player, ClassId classId) |
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| L2Npc (int objectId, L2NpcTemplate template) |
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void | broadcastFullInfoImpl () |
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boolean | canInteract (L2PcInstance player) |
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void | deleteMe () |
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boolean | doDie (L2Character killer) |
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void | endDecayTask () |
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L2ItemInstance | getActiveWeaponInstance () |
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L2Weapon | getActiveWeaponItem () |
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int | getAggroRange () |
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final String | getBusyMessage () |
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final Castle | getCastle () |
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int | getCollisionHeight () |
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int | getCollisionRadius () |
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int | getDistanceToForgetObject (L2Object object) |
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int | getDistanceToWatchObject (L2Object object) |
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int | getExpReward () |
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final String | getFactionId () |
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int | getFactionRange () |
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final Fort | getFort () |
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String | getHtmlPath (int npcId, int val) |
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NpcInventory | getInventory () |
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final boolean | getIsInTown () |
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final int | getIsSpoiledBy () |
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NpcKnownList | getKnownList () |
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int | getLeftHandItem () |
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int | getLevel () |
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boolean | getNotAgro () |
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boolean | getNotFaction () |
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int | getNpcId () |
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int | getRightHandItem () |
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L2ItemInstance | getSecondaryWeaponInstance () |
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L2Weapon | getSecondaryWeaponItem () |
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L2Spawn | getSpawn () |
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int | getSpReward () |
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NpcStat | getStat () |
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final L2NpcTemplate | getTemplate () |
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void | giveBlessingSupport (L2PcInstance player) |
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boolean | hasRandomAnimation () |
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void | insertObjectIdAndShowChatWindow (L2PcInstance player, String content) |
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boolean | isAggressive () |
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boolean | isAttackable () |
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final boolean | isBusy () |
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boolean | isDecayed () |
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boolean | isLethalImmune () |
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boolean | isMagicBottle () |
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boolean | isMob () |
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boolean | isSpoil () |
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boolean | isUndead () |
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boolean | isUsingShot (boolean physical) |
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void | makeCPRecovery (L2PcInstance player) |
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void | makeSupportMagic (L2PcInstance player) |
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void | onActionShift (L2PcInstance player) |
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void | onDecay () |
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void | onRandomAnimation (L2PcInstance player) |
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void | onSpawn () |
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boolean | rechargeAutoSoulShot (boolean physical, boolean magic) |
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L2Npc | scheduleDespawn (long delay) |
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void | setBusy (boolean isBusy) |
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void | setBusyMessage (String message) |
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void | setCollisionHeight (int height) |
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void | setCollisionRadius (int radius) |
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void | setDecayed (boolean decayed) |
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final void | setIsSpoiledBy (int value) |
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void | setLHandId (int newWeaponId) |
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void | setLRHandId (int newLWeaponId, int newRWeaponId) |
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void | setMagicBottle (boolean result) |
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void | setNotAgro (boolean par) |
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void | setNotFaction (boolean par) |
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void | setRHandId (int newWeaponId) |
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void | setSpawn (L2Spawn spawn) |
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void | setSpoil (boolean isSpoil) |
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void | showChatWindow (L2PcInstance player) |
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void | showChatWindow (L2PcInstance player, int val) |
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void | showChatWindow (L2PcInstance player, String filename) |
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void | showLotoWindow (L2PcInstance player, int val) |
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void | showQuestChooseWindow (L2PcInstance player, Quest[] quests) |
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void | showQuestWindow (L2PcInstance player) |
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void | showQuestWindow (L2PcInstance player, String questId) |
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void | startRandomAnimationTimer () |
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String | toString () |
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void | updateAbnormalEffect () |
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CharListenerList | getListeners () |
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void | setInArenaEvent (boolean val) |
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boolean | isInArenaEvent () |
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void | setArenaAttack (boolean comm) |
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boolean | isArenaAttack () |
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void | setArenaProtection (boolean comm) |
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boolean | isArenaProtection () |
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void | setArena1x1 (boolean comm) |
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boolean | isArena1x1 () |
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void | setArena2x2 (boolean comm) |
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boolean | isArena2x2 () |
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void | setArena4x4 (boolean comm) |
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boolean | isArena4x4 () |
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void | setArena9x9 (boolean comm) |
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boolean | isArena9x9 () |
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| L2Character (int objectId, L2CharTemplate template) |
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final void | abortAttack () |
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final void | abortCast () |
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void | addAttackerToAttackByList (L2Character player) |
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synchronized void | addChanceEffect (L2Skill skill) |
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synchronized void | addChanceSkill (L2Skill skill) |
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void | addExpAndSp (long addToExp, int addToSp) |
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void | addNotifyQuestOfDeath (QuestState qs) |
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L2Skill | addSkill (L2Skill newSkill) |
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final void | addStatFunc (Func f) |
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final void | addStatFuncs (Func[] funcs) |
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final void | addStatFuncs (Iterable< Func > funcs) |
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void | addTimeStamp (int skill, int reuse) |
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void | breakAttack () |
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void | breakCast () |
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final void | broadcastFullInfo () |
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final void | broadcastPacket (L2GameServerPacket mov) |
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final void | broadcastPacket (L2GameServerPacket mov, int radiusInKnownlist) |
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StatusUpdate | makeStatusUpdate (int... paramVarArgs) |
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final void | broadcastStatusUpdate () |
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void | broadcastStatusUpdateImpl () |
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int | calcHeading (int x_dest, int y_dest) |
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int | calcHeading (Location dest) |
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final double | calcStat (Stats stat, double init, L2Character target, L2Skill skill) |
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int | calculateReuseTime (L2Character target, L2Weapon weapon) |
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int | calculateTimeBetweenAttacks (L2Character target, L2Weapon weapon) |
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void | callSkill (L2Skill skill, L2Character... targets) |
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final boolean | canAbortCast () |
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boolean | charIsGM () |
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final L2Zone[] | currentZones () |
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boolean | destroyItem (String process, int objectId, int count, L2Object reference, boolean sendMessage) |
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boolean | destroyItemByItemId (String process, int itemId, int count, L2Object reference, boolean sendMessage) |
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void | disableAllSkills () |
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void | disableCoreAI (boolean val) |
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synchronized void | disableSkill (int skillId) |
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void | disableSkill (int skillId, long delay) |
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void | doCast (L2Skill skill) |
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void | doRevive () |
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void | doRevive (double revivePower) |
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void | doSimultaneousCast (L2Skill skill) |
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void | enableAllSkills () |
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synchronized void | enableSkill (int skillId) |
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void | finishMovement () |
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final void | forceIsCasting (int newSkillCastEndTick) |
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int | getAbnormalEffect () |
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int | getAccuracy () |
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boolean | isInWater () |
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L2CharacterAI | getAI () |
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AIAccessor | getAIAccessor () |
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final L2Effect[] | getAllEffects () |
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final L2Skill[] | getAllSkills () |
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float | getArmourExpertisePenalty () |
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final List< L2Character > | getAttackByList () |
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long | getAttackEndTime () |
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final int | getAttackingBodyPart () |
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final L2Character | getAttackingChar () |
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final double | getBowReuse (double reuse) |
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int | getBuffCount () |
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final Calculator[] | getCalculators () |
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ChanceSkillList | getChanceSkills () |
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int | getColHeight () |
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int | getColRadius () |
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int | getCON () |
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final double | getCriticalDmg (L2Character target, double init) |
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int | getCriticalHit (L2Character target, L2Skill skill) |
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double | getCurrentCp () |
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double | getCurrentHp () |
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double | getCurrentHpPercents () |
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double | getCurrentMp () |
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double | getCurrentMpPercents () |
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int | getDanceCount (boolean dances, boolean songs) |
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int | getDEX () |
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final double | getDistance (int x, int y) |
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final double | getDistance (int x, int y, int z) |
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final double | getDistanceSq (int x, int y, int z) |
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final double | getDistanceSq (L2Object object) |
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int | getEvasionRate (L2Character target) |
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final L2Effect | getFirstEffect (int index) |
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final L2Effect | getFirstEffect (L2EffectType tp) |
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final L2Effect | getFirstEffect (L2Skill skill) |
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FusionSkill | getFusionSkill () |
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final int | getHeading () |
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int | getHeadingTo (L2Character target, boolean toChar) |
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int | getHealLimit () |
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final int | getINT () |
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int | getInventoryLimit () |
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final L2Skill | getKnownSkill (int skillId) |
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boolean | getLastCriticalDmg () |
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int | getLastHealAmount () |
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long | getLastKnowUpdate () |
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final L2Skill | getLastSimultaneousSkillCast () |
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double | getLevelMod () |
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final int | getMagicalAttackRange (L2Skill skill) |
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int | getMAtk (L2Character target, L2Skill skill) |
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int | getMAtkSpd () |
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final int | getMAtkSps (L2Character target, L2Skill skill) |
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int | getMaxBuffCount () |
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final int | getMaxCp () |
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int | getMaxHp () |
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final int | getMaxMp () |
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final int | getMCriticalHit (L2Character target, L2Skill skill) |
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int | getMDef (L2Character target, L2Skill skill) |
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int | getMEN () |
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final List< QuestState > | getNotifyQuestOfDeath () |
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L2Party | getParty () |
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int | getPAtk (L2Character target) |
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int | getPAtkSpd () |
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int | getPDef (L2Character target) |
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L2Summon | getPet () |
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final int | getPhysicalAttackRange () |
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final double | getPlanDistanceSq (int x, int y) |
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final double | getPlanDistanceSq (L2Object object) |
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long | getPvpFlagLasts () |
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final int | getRandomDamage (L2Character target) |
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final double | getRangeToTarget (L2Object par) |
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int | getRunSpeed () |
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int | getShldDef () |
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int | getSkillLevel (int skillId) |
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Map< Integer, L2Skill > | getSkills () |
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int | getSTR () |
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final L2Object | getTarget () |
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final int | getTargetId () |
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int | getTeam () |
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String | getTitle () |
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final int | getWalkSpeed () |
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float | getWeaponExpertisePenalty () |
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int | getWIT () |
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final int | getXdestination () |
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final int | getYdestination () |
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final int | getZdestination () |
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L2Zone | getZone (String type) |
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List< L2Zone > | getZones () |
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boolean | hasAI () |
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final boolean | hasSkill (int skillId) |
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final boolean | isAfraid () |
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final boolean | isAlikeDead () |
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boolean | isAllow (EffectTemplate effect, L2Skill skill) |
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boolean | isAllSkillsDisabled () |
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final boolean | isAttackAborted () |
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boolean | isAttackingDisabled () |
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boolean | isAttackingNow () |
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boolean | isBehind (L2Object target) |
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boolean | isBehindTarget () |
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final boolean | isBetrayed () |
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final boolean | isBlessedByNoblesse () |
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boolean | isBoss () |
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final boolean | isCastingNow () |
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final boolean | isCastingSimultaneouslyNow () |
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boolean | isChampion () |
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final boolean | isConfused () |
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boolean | isCoreAIDisabled () |
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final boolean | isDead () |
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final boolean | isDisarmed () |
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boolean | isFacing (L2Object target, int maxAngle) |
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final boolean | isFakeDeath () |
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int | isFalling (boolean falling, int fallHeight) |
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final boolean | isFallsdown () |
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final boolean | isFlying () |
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boolean | isGrandBoss () |
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final boolean | isImmobileUntilAttacked () |
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boolean | isImmobilized () |
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boolean | isInActiveRegion () |
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boolean | isInCombat () |
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boolean | isInFrontOf (L2Character target) |
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boolean | isInFrontOfTarget () |
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boolean | isInParty () |
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boolean | isInsidePeaceZone (L2PcInstance attacker) |
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final boolean | isInsideRadius (int x, int y, int radius, boolean strictCheck) |
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final boolean | isInsideRadius (int x, int y, int z, int radius, boolean checkZ, boolean strictCheck) |
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final boolean | isInsideRadius (L2Object object, int radius, boolean checkZ, boolean strictCheck) |
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boolean | isInsideZone (byte zone) |
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final boolean | isInsideZone (String zoneType) |
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boolean | isInvul () |
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final boolean | isLuckByNoblesse () |
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boolean | isMovementDisabled () |
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final boolean | isMoving () |
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final boolean | isMuted () |
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final boolean | isOnGeodataPath () |
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boolean | isOutOfControl () |
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final boolean | isOverloaded () |
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final boolean | isParalyzed () |
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final boolean | isPendingRevive () |
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final boolean | isPetrified () |
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final boolean | isPhysicalAttackMuted () |
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final boolean | isPhysicalMuted () |
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boolean | isPreventedFromReceivingBuffs () |
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boolean | isRaid () |
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boolean | isRaidBoss () |
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boolean | isRaidMinion () |
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boolean | isRiding () |
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final boolean | isRooted () |
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final boolean | isRunning () |
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boolean | isShowSummonAnimation () |
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boolean | isSkillDisabled (int skillId) |
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final boolean | isSleeping () |
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final boolean | isStunned () |
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final boolean | isTeleporting () |
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boolean | isUsingDualWeapon () |
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boolean | moveToNextRoutePoint () |
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boolean | mustFallDownOnDeath () |
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void | onEffectFinished (L2Character effected, L2Skill skill) |
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void | onExitChanceEffect () |
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void | onForcedAttack (L2PcInstance player) |
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void | onMagicFinalizer (L2Skill skill, L2Object target, boolean simultaneously) |
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void | onMagicHitTimer (L2Character[] targets, L2Skill skill, int coolTime, boolean instant, boolean simultaneously) |
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void | onMagicLaunchedTimer (L2Character[] targets, L2Skill skill, int coolTime, boolean instant, boolean simultaneously) |
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void | onTeleported () |
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void | reduceCurrentHp (double i, L2Character attacker) |
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void | reduceCurrentHp (double i, L2Character attacker, boolean awake) |
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void | reduceCurrentHp (double i, L2Character attacker, boolean awake, boolean isDOT, L2Skill skill) |
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void | reduceCurrentHp (double i, L2Character attacker, boolean awake, L2Skill skill) |
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void | reduceCurrentHp (double i, L2Character attacker, L2Skill skill) |
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void | reduceCurrentHpByDamOverTime (double i, L2Character attacker, boolean awake, int period) |
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void | reduceCurrentMp (double i) |
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void | reduceCurrentMpByDamOverTime (double i, int period) |
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synchronized void | removeChanceEffect (int id) |
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synchronized void | removeChanceSkill (int id) |
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void | removeEffect (L2Effect effect) |
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boolean | removeNotifyQuestOfDeath (QuestState st) |
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L2Skill | removeSkill (int skillId) |
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L2Skill | removeSkill (int skillId, boolean cancelEffect) |
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L2Skill | removeSkill (L2Skill skill) |
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L2Skill | removeSkill (L2Skill skill, boolean cancelEffect) |
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final void | removeStatsOwner (FuncOwner owner) |
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void | removeTimeStamp (int skill) |
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void | returnHome () |
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void | revalidateZone (boolean force) |
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void | seeSpell (L2PcInstance caster, L2Object target, L2Skill skill) |
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void | sendAvoidMessage (L2Character attacker) |
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void | sendDamageMessage (L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss) |
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void | sendMessage (String message) |
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void | sendPacket (L2GameServerPacket gsp) |
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void | sendPacket (SystemMessageId sm) |
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void | setAI (L2CharacterAI newAI) |
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void | setAttackingBodypart () |
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final void | setAttackingChar (L2Character player) |
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void | setChampion (boolean champ) |
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void | setCriticalDmg (boolean par) |
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void | setCurrentHp (double newHp) |
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final void | setCurrentHpMp (double newHp, double newMp) |
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void | setFusionSkill (FusionSkill fb) |
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final void | setHeading (int heading) |
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void | setHealLimit (int power) |
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void | setInsideZone (L2Zone zone, byte zoneType, boolean state) |
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final void | setIsAfraid (boolean value) |
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final void | setIsBetrayed (boolean value) |
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final void | setIsBlessedByNoblesse (boolean value) |
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void | setIsBoss (boolean b) |
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void | setIsCastingNow (boolean value) |
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void | setIsCastingSimultaneouslyNow (boolean value) |
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final void | setIsConfused (boolean value) |
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final void | setIsDead (boolean value) |
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final void | setIsDisarmed (boolean value) |
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final void | setIsFakeDeath (boolean value) |
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final void | setIsFallsdown (boolean value) |
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final void | setIsFlying (final boolean mode) |
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void | setIsGrandBoss (boolean b) |
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final void | setIsImmobileUntilAttacked (boolean value) |
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void | setIsImmobilized (boolean value) |
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void | setIsInvul (boolean b) |
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final void | setIsLuckByNoblesse (boolean value) |
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final void | setIsMuted (boolean value) |
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final void | setIsOverloaded (boolean value) |
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final void | setIsParalyzed (boolean value) |
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final void | setIsPendingRevive (boolean value) |
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final void | setIsPetrified (boolean value) |
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final void | setIsPhysicalAttackMuted (boolean value) |
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final void | setIsPhysicalMuted (boolean value) |
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void | setIsRaid (boolean isRaid) |
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void | setIsRaidMinion (boolean val) |
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final void | setIsRooted (boolean value) |
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final void | setIsRunning (boolean value) |
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final void | setIsSleeping (boolean value) |
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final void | setIsStunned (boolean value) |
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final void | setIsTeleporting (boolean value) |
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void | setKnowAsUpdated (long time) |
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void | setKnownList (CharKnownList value) |
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void | setLastHealAmount (int hp) |
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void | setLastSimultaneousSkillCast (L2Skill skill) |
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void | setPreventedFromReceivingBuffs (boolean value) |
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void | setPvpFlagLasts (long time) |
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final void | setRunning () |
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void | setShowSummonAnimation (boolean showSummonAnimation) |
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final void | setSkillCast (Future<?> newSkillCast) |
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void | setTarget (L2Object object) |
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void | setTeam (int team) |
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final void | setTitle (String value) |
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final void | setWalking () |
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final void | startAbnormalEffect (AbnormalEffect mask) |
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final void | startAbnormalEffect (int mask) |
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final void | startBetray () |
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final void | startConfused () |
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final void | startFakeDeath () |
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final void | startFear () |
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void | startFusionSkill (L2Character target, L2Skill skill) |
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final void | startImmobileUntilAttacked () |
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final void | startLuckNoblesse () |
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final void | startMuted () |
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final void | startParalyze () |
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final void | startPhysicalAttackMuted () |
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final void | startPhysicalMuted () |
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void | startPvPFlag () |
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final void | startRooted () |
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final void | startSleeping () |
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final void | startStunning () |
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final void | stopAbnormalEffect (AbnormalEffect mask) |
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final void | stopAbnormalEffect (int mask) |
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final void | stopAllEffects () |
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final void | stopAllEffectsExceptThoseThatLastThroughDeath () |
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final void | stopBetray () |
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final void | stopConfused (L2Effect effect) |
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final void | stopEffects (L2EffectType type) |
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final void | stopFakeDeath (L2Effect effect) |
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final void | stopFear (L2Effect effect) |
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final void | stopImmobileUntilAttacked (L2Effect effect) |
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final void | stopLuckNoblesse () |
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void | stopMove () |
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void | stopMove (L2CharPosition pos) |
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void | stopMove (L2CharPosition pos, boolean updateKnownObjects) |
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final void | stopMuted (L2Effect effect) |
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final void | stopNoblesse () |
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final void | stopParalyze (L2Effect effect) |
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final void | stopPhysicalAttackMuted (L2Effect effect) |
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final void | stopPhysicalMuted (L2Effect effect) |
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void | stopPvPFlag () |
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final void | stopRooting (L2Effect effect) |
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final void | stopSkillEffects (int skillId) |
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final void | stopSleeping (L2Effect effect) |
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final void | stopStunning (L2Effect effect) |
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void | teleToLocation (int x, int y, int z) |
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void | teleToLocation (int x, int y, int z, boolean allowRandomOffset) |
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void | teleToLocation (Location loc, boolean allowRandomOffset) |
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void | teleToLocation (TeleportWhereType teleportWhere) |
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void | updateInvisibilityStatus () |
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boolean | updatePosition (int gameTicks) |
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void | updatePvPFlag (int value) |
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boolean | validateMovementHeading (int heading) |
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final void | ZoneEnter (L2Zone zone) |
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final void | ZoneLeave (L2Zone zone) |
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void | decayMe () |
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void | firstSpawn () |
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L2PcInstance | getActingPlayer () |
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L2PcInstance | getPlayer () |
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boolean | isPlayer () |
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boolean | isItem () |
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L2Playable | getPlayable () |
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boolean | isPlayable () |
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L2Character | getCharacter () |
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boolean | isCharacter () |
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L2Npc | getNpc () |
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boolean | isNpc () |
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L2Summon | getActingSummon () |
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L2GameServerPacket | getInfoPacket () |
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Location | getLoc () |
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final String | getName () |
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final ObjectPoly | getPoly () |
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final ObjectPosition | getPosition () |
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Integer | getPrimaryKey () |
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L2WorldRegion | getWorldRegion () |
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final int | getX () |
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final int | getY () |
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final int | getZ () |
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boolean | isAutoAttackable (L2Character attacker) |
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boolean | isInFunEvent () |
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boolean | isInWorld () |
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final boolean | isVisible () |
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void | reset () |
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void | setName (String name) |
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final void | setXYZ (int x, int y, int z) |
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final void | spawnMe () |
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final void | spawnMe (int x, int y, int z) |
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final void | spawnMe (int x, int y, int z, boolean firstspawn) |
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void | toggleVisible () |
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String | getL2ClassShortName () |
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