L2JPREMIUM  5M
com.premium.game.model.actor.instance.L2CubicInstance Class Reference
Collaboration diagram for com.premium.game.model.actor.instance.L2CubicInstance:

Classes

class  Heal
 

Public Member Functions

 L2CubicInstance (L2PcInstance owner, int id, int level, int mAtk, int activationtime, int activationchance, int totallifetime)
 
void cancelDisappear ()
 
void doAction ()
 
void getCubicTarget (L2Skill skill)
 
int getId ()
 
int getMAtk ()
 
final int getMCriticalHit (L2Character target, L2Skill skill)
 
L2PcInstance getOwner ()
 
boolean isInCubicRange (L2Character owner, L2Character target)
 
void setCubicTargetForHeal ()
 
void stopAction ()
 

Static Public Attributes

static final int STORM_CUBIC = 1
 
static final int VAMPIRIC_CUBIC = 2
 
static final int LIFE_CUBIC = 3
 
static final int VIPER_CUBIC = 4
 
static final int POLTERGEIST_CUBIC = 5
 
static final int BINDING_CUBIC = 6
 
static final int AQUA_CUBIC = 7
 
static final int SPARK_CUBIC = 8
 
static final int ATTRACT_CUBIC = 9
 
static final int SMART_CUBIC_EVATEMPLAR = 10
 
static final int SMART_CUBIC_SHILLIENTEMPLAR = 11
 
static final int SMART_CUBIC_ARCANALORD = 12
 
static final int SMART_CUBIC_ELEMENTALMASTER = 13
 
static final int SMART_CUBIC_SPECTRALMASTER = 14
 
static final int MAX_MAGIC_RANGE = 900
 
static final int SKILL_CUBIC_HEAL = 4051
 
static final int SKILL_CUBIC_CURE = 5579
 

Protected Attributes

L2PcInstance _owner
 
L2Character _target
 
int _id
 
int _matk
 
int _activationtime
 
int _activationchance
 
boolean _active
 
List< L2Skill_skills = new ArrayList<>()
 

Static Protected Attributes

static Logger _log = Logger.getLogger(L2CubicInstance.class.getName())
 

The documentation for this class was generated from the following file: