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| L2ItemInstance (int objectId, int itemId) |
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| L2ItemInstance (int objectId, int itemId, int itemDisplayId) |
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| L2ItemInstance (int objectId, L2Item item) |
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void | bind () |
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boolean | canPickup (L2PcInstance player) |
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void | changeCount (String process, int count, L2PcInstance creator, L2Object reference) |
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void | changeCountWithoutTrace (int count, L2PcInstance creator, L2Object reference) |
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void | clearEngravement () |
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void | decreaseMana (boolean resetConsumingMana) |
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final void | dropMe (L2Character dropper, int x, int y, int z) |
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void | engrave () |
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L2Armor | getArmorItem () |
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L2Augmentation | getAugmentation () |
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boolean | getChargedFishshot () |
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int | getChargedSoulshot () |
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int | getChargedSpiritshot () |
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int | getCount () |
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boolean | getCountDecrease () |
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final int | getCrystalCount () |
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int | getCustomType1 () |
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int | getCustomType2 () |
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String | getData () |
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final DropProtection | getDropProtection () |
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long | getDropTime () |
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int | getEnchantLevel () |
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int | getEngraver () |
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int | getEquipSlot () |
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L2EtcItem | getEtcItem () |
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final String | getFuncOwnerName () |
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final L2Skill | getFuncOwnerSkill () |
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int | getInitCount () |
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L2Item | getItem () |
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int | getItemDisplayId () |
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int | getItemId () |
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ScheduledFuture<?> | getItemLootShedule () |
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String | getItemName () |
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AbstractL2ItemType | getItemType () |
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int | getLastChange () |
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ItemLocation | getLocation () |
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int | getLocationSlot () |
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int | getMana () |
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int | getOwnerId () |
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int | getPDef () |
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int | getPriceToBuy () |
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int | getPriceToSell () |
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int | getReferencePrice () |
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Func[] | getStatFuncs (L2Character player) |
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int | getTime () |
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UpdateMode | getUpdateMode (boolean force) |
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L2Weapon | getWeaponItem () |
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void | insertIntoDb (Connection con) |
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boolean | isArmor () |
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boolean | isAugmented () |
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boolean | isAvailable (L2PcInstance player, boolean allowAdena) |
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boolean | isBounded () |
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boolean | isBracelet () |
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boolean | isConsumable () |
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boolean | isCrystalScroll () |
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boolean | isDestroyable () |
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boolean | isDropable () |
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boolean | isEquipable () |
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boolean | isEquipped () |
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boolean | isEtcItem () |
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boolean | isHeroItem () |
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boolean | isNightLure () |
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boolean | isOlyRestrictedItem () |
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boolean | isProtected () |
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boolean | isSellable () |
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boolean | isShadowItem () |
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boolean | isStackable () |
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boolean | isTradeable () |
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boolean | isWeapon () |
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boolean | isWear () |
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void | onAction (L2PcInstance player) |
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final void | pickupMe (L2Character player) |
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void | removeAugmentation () |
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void | removeFromDb (Connection con) |
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void | resetOwnerTimer () |
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void | restoreAttributes () |
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void | restoreInitCount () |
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boolean | setAugmentation (L2Augmentation augmentation) |
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void | setChargedFishshot (boolean type) |
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void | setChargedSoulshot (int type, boolean isSkill) |
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void | setChargedSpiritshot (int type) |
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void | setCount (int count) |
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void | setCountDecrease (boolean decrease) |
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void | setCustomType1 (int newtype) |
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void | setCustomType2 (int newtype) |
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void | setData (String val) |
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void | setDropTime (long time) |
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void | setEnchantLevel (int enchantLevel) |
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void | setInitCount (int InitCount) |
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void | setItemLootShedule (ScheduledFuture<?> sf) |
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void | setLastChange (int lastChange) |
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void | setLocation (ItemLocation loc) |
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void | setLocation (ItemLocation loc, int loc_data) |
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void | setMana (int mana) |
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void | setOwnerId (String process, int owner_id, L2PcInstance creator, L2Object reference) |
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void | setPriceToBuy (int price) |
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void | setPriceToSell (int price) |
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void | setProtected (boolean is_protected) |
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void | setRewardId (int rewarder) |
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void | setTime (int time) |
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void | setWear (boolean newwear) |
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String | toString () |
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void | updateDatabase () |
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void | updateDatabase (boolean force) |
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void | updateInDb (Connection con) |
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void | updateItemAttributes () |
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void | decayMe () |
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void | firstSpawn () |
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L2PcInstance | getActingPlayer () |
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L2PcInstance | getPlayer () |
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boolean | isPlayer () |
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boolean | isItem () |
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L2Playable | getPlayable () |
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boolean | isPlayable () |
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L2Character | getCharacter () |
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boolean | isCharacter () |
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L2Npc | getNpc () |
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boolean | isNpc () |
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L2Summon | getActingSummon () |
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int | getColHeight () |
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int | getColRadius () |
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int | getHeading () |
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L2GameServerPacket | getInfoPacket () |
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ObjectKnownList | getKnownList () |
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Location | getLoc () |
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final String | getName () |
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final ObjectPoly | getPoly () |
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final ObjectPosition | getPosition () |
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Integer | getPrimaryKey () |
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L2WorldRegion | getWorldRegion () |
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final int | getX () |
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final int | getY () |
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final int | getZ () |
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boolean | isAttackable () |
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boolean | isAutoAttackable (L2Character attacker) |
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boolean | isInFunEvent () |
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boolean | isInWorld () |
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final boolean | isVisible () |
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void | onActionShift (L2PcInstance player) |
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void | onForcedAttack (L2PcInstance player) |
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void | onSpawn () |
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void | reset () |
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void | setName (String name) |
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final void | setXYZ (int x, int y, int z) |
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final void | spawnMe () |
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final void | spawnMe (int x, int y, int z) |
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final void | spawnMe (int x, int y, int z, boolean firstspawn) |
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void | toggleVisible () |
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String | getL2ClassShortName () |
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