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| SummonKnownList (L2Summon activeChar) |
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final L2Summon | getActiveChar () |
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int | getDistanceToForgetObject (L2Object object) |
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int | getDistanceToWatchObject (L2Object object) |
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| PlayableKnownList (L2Playable activeChar) |
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| CharKnownList (L2Character activeChar) |
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boolean | addKnownObject (L2Object object, L2Character dropper) |
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Iterable< L2Character > | getKnownCharacters () |
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Iterable< L2Character > | getKnownCharactersInRadius (final int radius) |
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final L2Object | getKnownObject (int objectId) |
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final Map< Integer, L2Object > | getKnownObjects () |
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final L2PcInstance | getKnownPlayer (int objectId) |
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final Map< Integer, L2PcInstance > | getKnownPlayers () |
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final Iterable< L2PcInstance > | getKnownPlayersInRadius (final int radius) |
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final< A > Collection< A > | getKnownType (Class< A > type) |
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final boolean | knowsObject (L2Object object) |
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final boolean | knowsThePlayer (L2PcInstance player) |
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void | removeAllKnownObjects () |
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boolean | removeKnownObject (L2Object object) |
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final void | tryAddObjects (L2Object[][] surroundingObjects) |
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final void | tryRemoveObject (L2Object obj, boolean forced) |
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final void | tryRemoveObjects (boolean forced) |
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void | updateKnownObjects () |
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synchronized final void | updateKnownObjects (boolean forced) |
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boolean | addKnownObject (L2Object object) |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/model/actor/knownlist/SummonKnownList.java