L2JPREMIUM  5M
com.premium.game.model.actor.position.ObjectPosition Member List

This is the complete list of members for com.premium.game.model.actor.position.ObjectPosition, including all inherited members.

clearWorldRegion() (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
getCurrentLocation() (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
getHeading() (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
getWorldRegion() (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
getX() (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
getY() (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
getZ() (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
ObjectPosition(L2Object activeObject) (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
setHeading(int value) (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
setWorldPosition(int x, int y, int z) (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
setWorldPosition(ObjectPosition position) (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
setXYZ(int x, int y, int z) (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
setXYZInvisible(int x, int y, int z) (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline
updateWorldRegion() (defined in com.premium.game.model.actor.position.ObjectPosition)com.premium.game.model.actor.position.ObjectPositioninline