L2JPREMIUM  5M
com.premium.game.model.actor.stat.SummonStat Class Reference
Inheritance diagram for com.premium.game.model.actor.stat.SummonStat:
Collaboration diagram for com.premium.game.model.actor.stat.SummonStat:

Public Member Functions

 SummonStat (L2Summon activeChar)
 
L2Summon getActiveChar ()
 
- Public Member Functions inherited from com.premium.game.model.actor.stat.PlayableStat
 PlayableStat (L2Playable activeChar)
 
boolean addExp (long value)
 
boolean addExpAndSp (long addToExp, int addToSp)
 
boolean addLevel (byte value)
 
boolean addSp (int value)
 
long getExpForLevel (int level)
 
boolean removeExp (long value)
 
boolean removeExpAndSp (long removeExp, int removeSp)
 
boolean removeSp (int value)
 
- Public Member Functions inherited from com.premium.game.model.actor.stat.CharStat
 CharStat (L2Character activeChar)
 
final void addElement (L2Skill skill)
 
final double calcStat (Stats stat, double init, L2Character target, L2Skill skill)
 
int getAccuracy ()
 
final float getAttackSpeedMultiplier ()
 
double getBowCritRate ()
 
final int getCON ()
 
double getCriticalDmg (L2Character target, double init)
 
int getCriticalHit (L2Character target, L2Skill skill)
 
final int getDEX ()
 
int getEvasionRate (L2Character target)
 
long getExp ()
 
int getINT ()
 
byte getLevel ()
 
final int getMagicalAttackRange (L2Skill skill)
 
int getMAtk (L2Character target, L2Skill skill)
 
int getMAtkSpd ()
 
int getMaxCp ()
 
int getMaxHp ()
 
int getMaxMp ()
 
int getMCriticalHit (L2Character target, L2Skill skill)
 
int getMDef (L2Character target, L2Skill skill)
 
final int getMEN ()
 
float getMovementSpeedMultiplier ()
 
final float getMoveSpeed ()
 
final int getMpConsume (L2Skill skill)
 
final int getMpInitialConsume (L2Skill skill)
 
final double getMReuseRate (L2Skill skill)
 
int getPAtk (L2Character target)
 
final double getPAtkAnimals (L2Character target)
 
final double getPAtkDragons (L2Character target)
 
final double getPAtkGiants (L2Character target)
 
final double getPAtkInsects (L2Character target)
 
final double getPAtkMagic (L2Character target)
 
final double getPAtkMonsters (L2Character target)
 
final double getPAtkPlants (L2Character target)
 
int getPAtkSpd ()
 
final double getPAtkUndead (L2Character target)
 
int getPDef (L2Character target)
 
final double getPDefAnimals (L2Character target)
 
final double getPDefDragons (L2Character target)
 
final double getPDefGiants (L2Character target)
 
final double getPDefInsects (L2Character target)
 
final double getPDefMagic (L2Character target)
 
final double getPDefMonsters (L2Character target)
 
final double getPDefPlants (L2Character target)
 
final double getPDefUndead (L2Character target)
 
final int getPhysicalAttackRange ()
 
final double getPReuseRate (L2Skill skill)
 
int getRunSpeed ()
 
final int getShldDef ()
 
int getSp ()
 
final int getSTR ()
 
int getWalkSpeed ()
 
final int getWIT ()
 
final void removeElement (L2Skill skill)
 
void setExp (long value)
 
void setLevel (byte value)
 
void setSp (int value)
 

Additional Inherited Members

- Public Attributes inherited from com.premium.game.model.actor.stat.CharStat
float _bonusHP = 1
 
float _bonusMP = 1
 
float _bonusAtk = 1
 
float _bonusMAtk = 1
 
float _bonusPDef = 1
 
float _bonusMDef = 1
 
- Protected Attributes inherited from com.premium.game.model.actor.stat.CharStat
final L2Character _activeChar
 
- Static Protected Attributes inherited from com.premium.game.model.actor.stat.CharStat
static final Logger _log = Logger.getLogger(CharStat.class.getName())
 

The documentation for this class was generated from the following file: