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| Fort (int fortId) |
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void | closeDoor (int doorId) |
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void | endOfSiege (L2Clan clan) |
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void | Engrave (L2Clan clan) |
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final int | getCastleId () |
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final int | getCastleIdFromEnvoy (int npcId) |
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final L2DoorInstance | getDoor (int doorId) |
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final List< L2DoorInstance > | getDoors () |
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final L2ArtefactInstance | getFlagPole () |
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final int | getFortId () |
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final int | getFortSize () |
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final int | getFortState () |
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final int | getFortType () |
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FortFunction | getFunction (int type) |
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final int | getOwnedTime () |
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final L2Clan | getOwnerClan () |
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List< L2Skill > | getResidentialSkills () |
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final FortSiege | getSiege () |
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final Calendar | getSiegeDate () |
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FortManager | getSpawnManager () |
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void | giveResidentialSkills (L2PcInstance player) |
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void | openCloseDoor (int doorId, boolean open) |
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void | openDoor (int doorId) |
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void | removeFunction (int functionType) |
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void | removeOwner (boolean updateDB) |
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void | removeResidentialSkills (L2PcInstance player) |
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void | resetDoors () |
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final void | setFortState (int state, int castleId) |
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boolean | setOwner (L2Clan clan, boolean updateClansReputation) |
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final void | setOwnerClan (L2Clan clan) |
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final void | setSiegeDate (Calendar siegeDate) |
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void | setVisibleFlag (boolean val) |
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void | updateClansReputation (L2Clan owner, boolean removePoints) |
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boolean | updateFunctions (L2PcInstance player, int type, int lvl, int lease, long rate, boolean addNew) |
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boolean | checkBanish (L2PcInstance cha) |
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boolean | checkIfInZoneBattlefield (int x, int y, int z) |
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boolean | checkIfInZoneBattlefield (L2Object obj) |
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boolean | checkIfInZoneHeadQuarters (int x, int y, int z) |
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boolean | checkIfInZoneHeadQuarters (L2Object obj) |
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final L2SiegeZone | getBattlefield () |
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final L2Zone | getDefenderSpawn () |
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final L2Zone | getHeadQuarters () |
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final String | getName () |
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final int | getOwnerId () |
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final L2Zone | getTeleZone () |
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void | oustAllPlayers () |
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void | registerDefenderSpawn (L2Zone zone) |
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void | registerHeadquartersZone (L2Zone zone) |
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void | registerSiegeZone (L2SiegeZone zone) |
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void | registerTeleportZone (L2Zone zone) |
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void | banishForeigners () |
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void | broadcastToPlayers (L2GameServerPacket gsp) |
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void | broadcastToPlayers (String message) |
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boolean | checkIfInZone (int x, int y) |
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boolean | checkIfInZone (int x, int y, int z) |
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boolean | checkIfInZone (L2Object cha) |
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String | getClassName () |
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double | getDistanceToZone (int x, int y) |
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List< L2PcInstance > | getPlayersInside () |
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L2PcInstance | getRandomPlayer () |
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int | getTownId () |
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L2Zone | getZone () |
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void | registerZone (L2Zone zone) |
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