_items (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | protected |
_log (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | protectedstatic |
_totalWeight (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | protected |
addAdena(String process, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
addAncientAdena(String process, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
addItem(String process, int itemId, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
addItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
addItem(L2ItemInstance item) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inlineprotected |
addPaperdollListener(PaperdollListener listener) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
addWearItem(String process, int itemId, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
ADENA_ID (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | static |
adjustAvailableItem(TradeItem item) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
ANCIENT_ADENA_ID (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | static |
deleteMe() (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
destroyAllItems(String process, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
destroyItem(String process, int objectId, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
destroyItem(String process, L2ItemInstance item, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
destroyItemByItemId(String process, int itemId, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
dropItem(String process, int objectId, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
dropItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
equipItem(L2ItemInstance item) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
equipItemAndRecord(L2ItemInstance item) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
findArrowForBow(L2Item bow) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
getAdena() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getAdenaInstance() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getAllItemsByItemId(int itemId) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getAllItemsByItemId(int itemId, int enchantment) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getAncientAdena() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getAncientAdenaInstance() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getAugmentedItems() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getAvailableItems(boolean allowAdena) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getAvailableItems(TradeList tradeList) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getBaseLocation() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inlineprotected |
getEquipLocation() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inlineprotected |
getInventoryItemCount(int itemId, int enchantLevel) (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
getItemByItemId(int itemId) (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
getItemByItemId(int itemId, L2ItemInstance itemToIgnore) (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
getItemByObjectId(int objectId) (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
getItems() (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
getItemsByItemId(int itemId) (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
getOwner() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getOwnerId() (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
getPaperdollAugmentationId(int slot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
getPaperdollIndex(int slot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inlinestatic |
getPaperdollItem(int slot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
getPaperdollItemByL2ItemId(int slot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
getPaperdollItemDisplayId(int slot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
getPaperdollItemId(int slot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
getPaperdollObjectId(int slot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
getSize() (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
getTotalWeight() (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
getUnequippedSize() (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
getUniqueItems(boolean allowAdena, boolean allowAncientAdena) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getUniqueItems(boolean allowAdena, boolean allowAncientAdena, boolean onlyAvailable) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getUniqueItemsByEnchantLevel(boolean allowAdena, boolean allowAncientAdena) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getUniqueItemsByEnchantLevel(boolean allowAdena, boolean allowAncientAdena, boolean onlyAvailable) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
getWearedMask() (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
Inventory() (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inlineprotected |
ItemContainer() (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inlineprotected |
MAX_ARMOR_WEIGHT (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
newRecorder() (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
PAPERDOLL_ALLDRESS (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_BACK (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_CHEST (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_FACE (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_FEET (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_FULLARMOR (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_GLOVES (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_HAIR (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_HAIR2 (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_HAIRALL (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_HEAD (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_LEAR (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_LEGS (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_LFINGER (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_LHAND (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_LREAR (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_LRFINGER (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_LRHAND (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_NECK (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_REAR (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_RFINGER (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_RHAND (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_TOTALSLOTS (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PAPERDOLL_UNDER (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | static |
PcInventory(L2PcInstance owner) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
reduceAdena(String process, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
reduceAncientAdena(String process, int count, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
refreshWeight() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
reloadEquippedItems() (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
removeItem(L2ItemInstance item) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inlineprotected |
removePaperdollListener(PaperdollListener listener) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
restore() (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
restoreArmorSetPassiveSkill() (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
restoreEquipedItemsPassiveSkill() (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
restoreVisibleInventory(int objectId) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inlinestatic |
setPaperdollItem(int slot, L2ItemInstance item) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
transferItem(String process, int objectId, int count, ItemContainer target, L2PcInstance actor, L2Object reference) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
unEquipItemInBodySlotAndRecord(int slot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
unEquipItemInSlot(int pdollSlot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
unEquipItemInSlotAndRecord(int slot) (defined in com.premium.game.model.itemcontainer.Inventory) | com.premium.game.model.itemcontainer.Inventory | inline |
updateDatabase() (defined in com.premium.game.model.itemcontainer.ItemContainer) | com.premium.game.model.itemcontainer.ItemContainer | inline |
updateInventory(L2ItemInstance newItem) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
validateCapacity(int slots) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
validateCapacity(L2ItemInstance item) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
validateCapacity(List< L2ItemInstance > items) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
validateCapacityByItemId(int ItemId) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |
validateWeight(int weight) (defined in com.premium.game.model.itemcontainer.PcInventory) | com.premium.game.model.itemcontainer.PcInventory | inline |