| _log (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | protectedstatic |
| cancel() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| getIsActive() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| getIsRepeating() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| getName() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| getNpc() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| getPlayer() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| getQuest() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| isMatch(Quest quest, String name, L2Npc npc, L2PcInstance player) (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| QuestTimer(Quest quest, String name, long time, L2Npc npc, L2PcInstance player) (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| QuestTimer(Quest quest, String name, long time, L2Npc npc, L2PcInstance player, boolean repeating) (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| QuestTimer(QuestState qs, String name, long time) (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
| toString() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |