_log (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | protectedstatic |
cancel() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
getIsActive() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
getIsRepeating() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
getName() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
getNpc() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
getPlayer() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
getQuest() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
isMatch(Quest quest, String name, L2Npc npc, L2PcInstance player) (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
QuestTimer(Quest quest, String name, long time, L2Npc npc, L2PcInstance player) (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
QuestTimer(Quest quest, String name, long time, L2Npc npc, L2PcInstance player, boolean repeating) (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
QuestTimer(QuestState qs, String name, long time) (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |
toString() (defined in com.premium.game.model.quest.QuestTimer) | com.premium.game.model.quest.QuestTimer | inline |