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| L2WorldRegion (int pTileX, int pTileY) |
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void | addSurroundingRegion (L2WorldRegion region) |
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void | addVisibleObject (L2Object object) |
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void | addZone (L2Zone zone) |
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boolean | areNeighborsEmpty () |
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boolean | checkEffectRangeInsidePeaceZone (L2Skill skill, final int x, final int y, final int z) |
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void | clearZones () |
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boolean | containsZone (int zoneId) |
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synchronized void | deleteVisibleNpcSpawns () |
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L2Object[][] | getAllSurroundingObjects2DArray () |
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String | getName () |
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L2WorldRegion[] | getSurroundingRegions () |
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L2Object[] | getVisibleObjects () |
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L2Playable[] | getVisiblePlayables () |
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L2Zone[] | getZones () |
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boolean | isActive () |
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void | onDeath (L2Character character) |
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void | onRevive (L2Character character) |
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void | removeFromZones (L2Character character) |
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void | removeVisibleObject (L2Object object) |
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void | revalidateZones (L2Character character) |
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void | setActive (boolean active) |
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◆ deleteVisibleNpcSpawns()
synchronized void com.premium.game.model.world.L2WorldRegion.deleteVisibleNpcSpawns |
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Deleted all spawns in the world.
The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/model/world/L2WorldRegion.java