L2JPREMIUM  5M
com.premium.game.model.world.L2WorldRegion Class Reference

Public Member Functions

 L2WorldRegion (int pTileX, int pTileY)
 
void addSurroundingRegion (L2WorldRegion region)
 
void addVisibleObject (L2Object object)
 
void addZone (L2Zone zone)
 
boolean areNeighborsEmpty ()
 
boolean checkEffectRangeInsidePeaceZone (L2Skill skill, final int x, final int y, final int z)
 
void clearZones ()
 
boolean containsZone (int zoneId)
 
synchronized void deleteVisibleNpcSpawns ()
 
L2Object[][] getAllSurroundingObjects2DArray ()
 
String getName ()
 
L2WorldRegion[] getSurroundingRegions ()
 
L2Object[] getVisibleObjects ()
 
L2Playable[] getVisiblePlayables ()
 
L2Zone[] getZones ()
 
boolean isActive ()
 
void onDeath (L2Character character)
 
void onRevive (L2Character character)
 
void removeFromZones (L2Character character)
 
void removeVisibleObject (L2Object object)
 
void revalidateZones (L2Character character)
 
void setActive (boolean active)
 

Member Function Documentation

◆ deleteVisibleNpcSpawns()

synchronized void com.premium.game.model.world.L2WorldRegion.deleteVisibleNpcSpawns ( )
inline

Deleted all spawns in the world.


The documentation for this class was generated from the following file: