| equals(int x, int y, int z) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| findPointToStay(int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
| findPointToStay(Location paramLocation, int paramInt1, int paramInt2) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
| findPointToStay(Location paramLocation, int paramInt1, int paramInt2, int paramInt3) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
| findPointToStay(L2Object paramGameObject, Location paramLocation, int paramInt1, int paramInt2) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
| findPointToStay(L2Object paramGameObject, int paramInt1, int paramInt2) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
| findPointToStay(L2Object paramGameObject, int paramInt) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
| geo2world() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| getHeading() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| getX() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| getY() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| getZ() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| Location(int x, int y, int z) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| Location(int x, int y, int z, int heading) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| Location(Location source) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| Location(Node n) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| Location(String pos) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| rnd(int min, int max, boolean change) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| set(int tx, int ty, int tz, int heading) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| setH(int h) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| setZ(int z) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
| toString() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |