equals(int x, int y, int z) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
findPointToStay(int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
findPointToStay(Location paramLocation, int paramInt1, int paramInt2) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
findPointToStay(Location paramLocation, int paramInt1, int paramInt2, int paramInt3) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
findPointToStay(L2Object paramGameObject, Location paramLocation, int paramInt1, int paramInt2) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
findPointToStay(L2Object paramGameObject, int paramInt1, int paramInt2) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
findPointToStay(L2Object paramGameObject, int paramInt) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inlinestatic |
geo2world() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
getHeading() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
getX() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
getY() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
getZ() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
Location(int x, int y, int z) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
Location(int x, int y, int z, int heading) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
Location(Location source) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
Location(Node n) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
Location(String pos) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
rnd(int min, int max, boolean change) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
set(int tx, int ty, int tz, int heading) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
setH(int h) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
setZ(int z) (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |
toString() (defined in com.premium.game.model.world.Location) | com.premium.game.model.world.Location | inline |