_chanceCondition (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
_effectTemplates (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
_effectTemplatesSelf (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
_funcTemplates (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
_log (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protectedstatic |
_preCondition (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
_skillsOnCast (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
_skillsOnCastId (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
attach(Condition c) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
attach(EffectTemplate effect) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
attach(FuncTemplate f) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
attachSelf(EffectTemplate effect) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
bestowed() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
bestowTriggered() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
canBeReflected() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
canTeachBy(int npcId) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
checkCondition(L2Character activeChar, L2Object target) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
COND_BEHIND (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_CHARGES (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_CRIT (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_GRADEA (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_GRADEB (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_GRADEC (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_GRADED (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_GRADES (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_LOWHP (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_ROBES (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_RUNNING (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_SHIELD (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_SIT (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
COND_WALKING (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
ELEMENT_DARK (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
ELEMENT_EARTH (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
ELEMENT_FIRE (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
ELEMENT_HOLY (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
ELEMENT_WATER (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
ELEMENT_WIND (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
generateUniqueStackType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getAbnormalLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getActivateRate() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getActivationChance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getActivationTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getAggroPoints() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getArmorsAllowed() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getAttributeName() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getBaseCritRate() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCancelId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCanLearn(ClassId cls) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCastRange() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getChanceCondition() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCondition() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getConsumeCharges() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getContinueAfterMax() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCoolTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCpConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCritChance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCrossLearnAdd() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCrossLearnMul() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCrossLearnProf() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCrossLearnRace() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getCubicSkillLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getDisplayId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getDmgDirectlyToHP() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getDuration() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffectAbnormalLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffectId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffectLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffectLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffectPower() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffectRange() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffects(L2Character effector, L2Character effected) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffects(L2Character effector, L2Character effected, IEffector effectorObj) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffects(L2CubicInstance effector, L2Character effected) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffectsSelf(L2Character effector) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffectTempate() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEffectType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getElement() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getElementPower() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getEquipDelay() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getExpNeeded() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getFeed() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getFirstOfTargetList(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getFlyCourse() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getFlyRadius() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getFlyType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getFuncOwnerName() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getFuncOwnerSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getGiveCharges() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getHitTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getHpConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getIcon() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getItemConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getItemConsumeId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getItemConsumeIdOT() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getItemConsumeOT() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getItemConsumeSteps() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getItemConsumeTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getLandingPercent() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getLethalChance1() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getLethalChance2() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getLethalType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getLevelDepend() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getMagicLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getMagicLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getMaxCharges() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getMaxNegatedEffects() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getMaxSoulConsumeCount() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getMinPledgeClass() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getMpConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getMpInitialConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getMultiFaceTargetList(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getName() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getNeededCharges() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getNegateId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getNegateLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getNegateStats() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getNewHeadingToTarget(L2Character caster, L2Character target) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inlineprotected |
getNextDanceMpCost() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getNumSouls() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getPower() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getPower(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getReferenceItemId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getReuseDelay() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getSaveVs() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getSkillInterruptTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getSkillRadius() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getSkillType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getSoulConsumeCount() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getSSBoost() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getStatFuncs(L2Effect effect, L2Character player) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTargetConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTargetConsumeId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTargetList(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTargetList(L2Character activeChar, boolean onlyFirst) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTargetType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTimeLostActive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTimeLostIdle() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTimeMulti() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTotalLifeTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTriggeredCount() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTriggeredId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTriggeredLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getTriggeredSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getWeaponDependancy(L2Character activeChar, boolean message) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
getWeaponsAllowed() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
hasEffects() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
ignoreShld() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
is5MinMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isActive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isAdvanced() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isBadBuff() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isBalance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isBehindFromCaster(int heading, L2Character caster, L2Character target) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isBufferMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isChance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isChMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isCubic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isDance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isDebuff() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isHeroMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isItemSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isMusic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isNeedWeapon() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isNeutral() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isOffensive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isOverhit() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isPassive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isPhysical() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isPositive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isPotion() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isPvpSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isSkillTypeMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isSkillTypeOffensive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isSong() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isSpoilSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isStaticHitTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isStaticReuse() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isSuicideAttack() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isSweepSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
isToggle() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
killByDOT() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
L2ScriptSkill(StatsSet set) (defined in com.premium.game.skills.l2skills.L2ScriptSkill) | com.premium.game.skills.l2skills.L2ScriptSkill | inline |
L2Skill(StatsSet set) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
markAsItemSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
nextActionIsAttack() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
ownedFuncShouldBeDisabled(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
setDuration(int dur) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
setTimeMulti(int t) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
SKILL_CLAN_LUCK (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_CREATE_COMMON (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_CREATE_DWARVEN (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_CRYSTALLIZE (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_CUBIC_MASTERY (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_DIVINE_INSPIRATION (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_FAKE_CON (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_FAKE_DEX (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_FAKE_INT (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_FAKE_MEN (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_FAKE_STR (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_FAKE_WIT (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_LUCKY (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
SKILL_SOUL_MASTERY (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
skillLevelExists(int skillId, int level) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inlinestatic |
timesTriggered (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
toString() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
triggerAnotherSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
useAlways() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
useFishShot() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
useSkill(L2Character caster, L2Character... targets) (defined in com.premium.game.skills.l2skills.L2ScriptSkill) | com.premium.game.skills.l2skills.L2ScriptSkill | inline |
useSoulShot() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
useSpiritShot() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |