| _chanceCondition (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
| _effectTemplates (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
| _effectTemplatesSelf (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
| _funcTemplates (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
| _log (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protectedstatic |
| _preCondition (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
| _skillsOnCast (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
| _skillsOnCastId (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
| attach(Condition c) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| attach(EffectTemplate effect) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| attach(FuncTemplate f) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| attachSelf(EffectTemplate effect) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| bestowed() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| bestowTriggered() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| canBeReflected() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| canTeachBy(int npcId) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| checkCondition(L2Character activeChar, L2Object target) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| COND_BEHIND (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_CHARGES (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_CRIT (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_GRADEA (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_GRADEB (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_GRADEC (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_GRADED (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_GRADES (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_LOWHP (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_ROBES (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_RUNNING (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_SHIELD (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_SIT (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| COND_WALKING (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| ELEMENT_DARK (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| ELEMENT_EARTH (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| ELEMENT_FIRE (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| ELEMENT_HOLY (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| ELEMENT_WATER (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| ELEMENT_WIND (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| generateUniqueStackType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getAbnormalLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getActivateRate() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getActivationChance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getActivationTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getAggroPoints() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getArmorsAllowed() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getAttributeName() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getBaseCritRate() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCancelId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCanLearn(ClassId cls) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCastRange() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getChanceCondition() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCondition() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getConsumeCharges() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getContinueAfterMax() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCoolTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCpConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCritChance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCrossLearnAdd() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCrossLearnMul() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCrossLearnProf() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCrossLearnRace() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getCubicSkillLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getDisplayId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getDmgDirectlyToHP() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getDuration() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffectAbnormalLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffectId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffectLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffectLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffectPower() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffectRange() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffects(L2Character effector, L2Character effected) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffects(L2Character effector, L2Character effected, IEffector effectorObj) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffects(L2CubicInstance effector, L2Character effected) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffectsSelf(L2Character effector) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffectTempate() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEffectType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getElement() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getElementPower() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getEquipDelay() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getExpNeeded() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getFeed() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getFirstOfTargetList(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getFlyCourse() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getFlyRadius() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getFlyType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getFuncOwnerName() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getFuncOwnerSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getGiveCharges() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getHitTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getHpConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getIcon() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getItemConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getItemConsumeId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getItemConsumeIdOT() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getItemConsumeOT() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getItemConsumeSteps() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getItemConsumeTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getLandingPercent() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getLethalChance1() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getLethalChance2() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getLethalType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getLevelDepend() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getMagicLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getMagicLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getMaxCharges() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getMaxNegatedEffects() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getMaxSoulConsumeCount() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getMinPledgeClass() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getMpConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getMpInitialConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getMultiFaceTargetList(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getName() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getNeededCharges() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getNegateId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getNegateLvl() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getNegateStats() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getNewHeadingToTarget(L2Character caster, L2Character target) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inlineprotected |
| getNextDanceMpCost() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getNumSouls() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getPower() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getPower(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getReferenceItemId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getReuseDelay() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getSaveVs() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getSkillInterruptTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getSkillRadius() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getSkillType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getSoulConsumeCount() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getSSBoost() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getStatFuncs(L2Effect effect, L2Character player) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTargetConsume() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTargetConsumeId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTargetList(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTargetList(L2Character activeChar, boolean onlyFirst) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTargetType() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTimeLostActive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTimeLostIdle() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTimeMulti() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTotalLifeTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTriggeredCount() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTriggeredId() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTriggeredLevel() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getTriggeredSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getWeaponDependancy(L2Character activeChar, boolean message) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| getWeaponsAllowed() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| hasEffects() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| ignoreShld() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| is5MinMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isActive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isAdvanced() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isBadBuff() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isBalance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isBehindFromCaster(int heading, L2Character caster, L2Character target) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isBufferMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isChance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isChMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isCubic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isDance() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isDebuff() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isHeroMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isItemSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isMusic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isNeedWeapon() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isNeutral() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isOffensive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isOverhit() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isPassive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isPhysical() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isPositive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isPotion() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isPvpSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isSkillTypeMagic() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isSkillTypeOffensive() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isSong() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isSpoilSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isStaticHitTime() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isStaticReuse() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isSuicideAttack() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isSweepSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| isToggle() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| killByDOT() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| L2Skill(StatsSet set) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| L2SkillBattleForce(StatsSet set) (defined in com.premium.game.skills.l2skills.L2SkillBattleForce) | com.premium.game.skills.l2skills.L2SkillBattleForce | inline |
| markAsItemSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| nextActionIsAttack() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| ownedFuncShouldBeDisabled(L2Character activeChar) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| setDuration(int dur) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| setTimeMulti(int t) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| SKILL_CLAN_LUCK (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_CREATE_COMMON (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_CREATE_DWARVEN (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_CRYSTALLIZE (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_CUBIC_MASTERY (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_DIVINE_INSPIRATION (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_FAKE_CON (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_FAKE_DEX (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_FAKE_INT (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_FAKE_MEN (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_FAKE_STR (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_FAKE_WIT (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_LUCKY (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| SKILL_SOUL_MASTERY (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | static |
| skillLevelExists(int skillId, int level) (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inlinestatic |
| timesTriggered (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | protected |
| toString() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| triggerAnotherSkill() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| useAlways() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| useFishShot() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| useSkill(L2Character activeChar, L2Character... targets) (defined in com.premium.game.skills.l2skills.L2SkillBattleForce) | com.premium.game.skills.l2skills.L2SkillBattleForce | inline |
| useSoulShot() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |
| useSpiritShot() (defined in com.premium.game.model.L2Skill) | com.premium.game.model.L2Skill | inline |