L2JPREMIUM  5M
com.premium.game.skills.l2skills.L2SkillDrain Member List

This is the complete list of members for com.premium.game.skills.l2skills.L2SkillDrain, including all inherited members.

_chanceCondition (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillprotected
_effectTemplates (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillprotected
_effectTemplatesSelf (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillprotected
_funcTemplates (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillprotected
_log (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillprotectedstatic
_preCondition (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillprotected
_skillsOnCast (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillprotected
_skillsOnCastId (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillprotected
attach(Condition c) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
attach(EffectTemplate effect) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
attach(FuncTemplate f) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
attachSelf(EffectTemplate effect) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
bestowed() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
bestowTriggered() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
canBeReflected() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
canTeachBy(int npcId) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
checkCondition(L2Character activeChar, L2Object target) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
COND_BEHIND (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_CHARGES (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_CRIT (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_GRADEA (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_GRADEB (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_GRADEC (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_GRADED (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_GRADES (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_LOWHP (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_ROBES (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_RUNNING (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_SHIELD (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_SIT (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
COND_WALKING (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
ELEMENT_DARK (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
ELEMENT_EARTH (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
ELEMENT_FIRE (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
ELEMENT_HOLY (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
ELEMENT_WATER (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
ELEMENT_WIND (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
generateUniqueStackType() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getAbnormalLvl() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getActivateRate() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getActivationChance() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getActivationTime() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getAggroPoints() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getArmorsAllowed() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getAttributeName() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getBaseCritRate() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCancelId() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCanLearn(ClassId cls) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCastRange() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getChanceCondition() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCondition() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getConsumeCharges() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getContinueAfterMax() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCoolTime() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCpConsume() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCritChance() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCrossLearnAdd() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCrossLearnMul() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCrossLearnProf() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCrossLearnRace() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getCubicSkillLevel() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getDisplayId() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getDmgDirectlyToHP() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getDuration() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffectAbnormalLvl() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffectId() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffectLevel() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffectLvl() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffectPower() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffectRange() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffects(L2Character effector, L2Character effected) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffects(L2Character effector, L2Character effected, IEffector effectorObj) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffects(L2CubicInstance effector, L2Character effected) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffectsSelf(L2Character effector) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffectTempate() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEffectType() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getElement() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getElementPower() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getEquipDelay() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getExpNeeded() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getFeed() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getFirstOfTargetList(L2Character activeChar) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getFlyCourse() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getFlyRadius() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getFlyType() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getFuncOwnerName() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getFuncOwnerSkill() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getGiveCharges() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getHitTime() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getHpConsume() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getIcon() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getId() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getItemConsume() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getItemConsumeId() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getItemConsumeIdOT() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getItemConsumeOT() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getItemConsumeSteps() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getItemConsumeTime() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getLandingPercent() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getLethalChance1() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getLethalChance2() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getLethalType() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getLevel() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getLevelDepend() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getMagicLevel() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getMagicLvl() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getMaxCharges() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getMaxNegatedEffects() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getMaxSoulConsumeCount() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getMinPledgeClass() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getMpConsume() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getMpInitialConsume() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getMultiFaceTargetList(L2Character activeChar) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getName() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getNeededCharges() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getNegateId() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getNegateLvl() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getNegateStats() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getNewHeadingToTarget(L2Character caster, L2Character target) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinlineprotected
getNextDanceMpCost() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getNumSouls() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getPower() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getPower(L2Character activeChar) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getReferenceItemId() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getReuseDelay() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getSaveVs() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getSkillInterruptTime() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getSkillRadius() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getSkillType() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getSoulConsumeCount() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getSSBoost() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getStatFuncs(L2Effect effect, L2Character player) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTargetConsume() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTargetConsumeId() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTargetList(L2Character activeChar) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTargetList(L2Character activeChar, boolean onlyFirst) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTargetType() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTimeLostActive() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTimeLostIdle() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTimeMulti() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTotalLifeTime() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTriggeredCount() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTriggeredId() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTriggeredLevel() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getTriggeredSkill() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getWeaponDependancy(L2Character activeChar, boolean message) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
getWeaponsAllowed() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
hasEffects() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
ignoreShld() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
is5MinMagic() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isActive() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isAdvanced() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isBadBuff() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isBalance() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isBehindFromCaster(int heading, L2Character caster, L2Character target) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isBufferMagic() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isChance() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isChMagic() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isCubic() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isDance() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isDebuff() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isHeroMagic() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isItemSkill() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isMagic() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isMusic() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isNeedWeapon() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isNeutral() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isOffensive() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isOverhit() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isPassive() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isPhysical() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isPositive() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isPotion() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isPvpSkill() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isSkillTypeMagic() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isSkillTypeOffensive() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isSong() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isSpoilSkill() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isStaticHitTime() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isStaticReuse() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isSuicideAttack() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isSweepSkill() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
isToggle() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
killByDOT() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
L2Skill(StatsSet set) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
L2SkillDrain(StatsSet set) (defined in com.premium.game.skills.l2skills.L2SkillDrain)com.premium.game.skills.l2skills.L2SkillDraininline
markAsItemSkill() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
nextActionIsAttack() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
ownedFuncShouldBeDisabled(L2Character activeChar) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
setDuration(int dur) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
setTimeMulti(int t) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
SKILL_CLAN_LUCK (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_CREATE_COMMON (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_CREATE_DWARVEN (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_CRYSTALLIZE (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_CUBIC_MASTERY (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_DIVINE_INSPIRATION (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_FAKE_CON (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_FAKE_DEX (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_FAKE_INT (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_FAKE_MEN (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_FAKE_STR (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_FAKE_WIT (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_LUCKY (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
SKILL_SOUL_MASTERY (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillstatic
skillLevelExists(int skillId, int level) (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinlinestatic
timesTriggered (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillprotected
toString() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
triggerAnotherSkill() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
useAlways() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
useCubicSkill(L2CubicInstance activeCubic, L2Character... targets) (defined in com.premium.game.skills.l2skills.L2SkillDrain)com.premium.game.skills.l2skills.L2SkillDraininline
useFishShot() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
useSkill(L2Character activeChar, L2Character... targets) (defined in com.premium.game.skills.l2skills.L2SkillDrain)com.premium.game.skills.l2skills.L2SkillDraininline
useSoulShot() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline
useSpiritShot() (defined in com.premium.game.model.L2Skill)com.premium.game.model.L2Skillinline