| _log (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | protectedstatic |
| addGeoDataBug(L2PcInstance gm, String comment) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| canMoveFromToTarget(int x, int y, int z, int tx, int ty, int tz) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| canSeeTarget(int x, int y, int z, int tx, int ty, int tz) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| canSeeTarget(L2Object cha, L2Object target) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| canSeeTarget(L2Object cha, Point3D worldPosition) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| canSeeTargetDebug(L2PcInstance gm, L2Object target) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| findGround(int x, int y) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| geoPosition(int x, int y) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| getHeight(int x, int y, int z) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| getHeightAndNSWE(int x, int y, short z) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| getInstance() (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inlinestatic |
| getNeighbors(Node n) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| getNSWE(int x, int y, int z) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| getSpawnHeight(int x, int y, int zmin, int zmax, int spawnid) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| getType(int x, int y) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| hasGeo(int x, int y) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| loadGeodataFile(byte rx, byte ry) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inlinestatic |
| moveCheck(int x, int y, int z, int tx, int ty, int tz) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| unloadGeodata(byte rx, byte ry) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inlinestatic |