| _e (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | static |
| _n (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | static |
| _s (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | static |
| _w (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | static |
| addGeoDataBug(L2PcInstance gm, String comment) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| canMoveFromToTarget(int x, int y, int z, int tx, int ty, int tz) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| canSeeTarget(int x, int y, int z, int tx, int ty, int tz) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| canSeeTarget(L2Object cha, L2Object target) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| canSeeTarget(L2Object cha, Point3D target) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| canSeeTargetDebug(L2PcInstance gm, L2Object target) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| checkNSWE(short NSWE, int x, int y, int tx, int ty) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inlinestatic |
| closestLayer(ArrayList< Integer > layers, int myZ) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| findGround(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| GeoEngine() (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| geoPosition(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getGeoX(int x) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getGeoY(int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getHeight(int x, int y, int z) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getHeightAndNSWE(int x, int y, short z) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
| getInstance() (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inlinestatic |
| getLayers(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getNeighbors(Node n) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getNSWE(int x, int y, int z) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getSpawnHeight(int x, int y, int zmin, int zmax, int spawnid) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getType(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getWorldX(int geoX) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| getWorldY(int geoY) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| hasGeo(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| loadGeodataFile(byte rx, byte ry) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inlinestatic |
| lowerLayer(ArrayList< Integer > layers) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| moveCheck(int x, int y, int z, int tx, int ty, int tz) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
| unloadGeodata(byte rx, byte ry) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inlinestatic |