_e (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | static |
_n (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | static |
_s (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | static |
_w (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | static |
addGeoDataBug(L2PcInstance gm, String comment) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
canMoveFromToTarget(int x, int y, int z, int tx, int ty, int tz) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
canSeeTarget(int x, int y, int z, int tx, int ty, int tz) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
canSeeTarget(L2Object cha, L2Object target) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
canSeeTarget(L2Object cha, Point3D target) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
canSeeTargetDebug(L2PcInstance gm, L2Object target) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
checkNSWE(short NSWE, int x, int y, int tx, int ty) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inlinestatic |
closestLayer(ArrayList< Integer > layers, int myZ) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
findGround(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
GeoEngine() (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
geoPosition(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getGeoX(int x) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getGeoY(int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getHeight(int x, int y, int z) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getHeightAndNSWE(int x, int y, short z) (defined in com.premium.game.geodata.GeoData) | com.premium.game.geodata.GeoData | inline |
getInstance() (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inlinestatic |
getLayers(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getNeighbors(Node n) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getNSWE(int x, int y, int z) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getSpawnHeight(int x, int y, int zmin, int zmax, int spawnid) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getType(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getWorldX(int geoX) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
getWorldY(int geoY) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
hasGeo(int x, int y) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
loadGeodataFile(byte rx, byte ry) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inlinestatic |
lowerLayer(ArrayList< Integer > layers) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
moveCheck(int x, int y, int z, int tx, int ty, int tz) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inline |
unloadGeodata(byte rx, byte ry) (defined in com.premium.game.geodata.GeoEngine) | com.premium.game.geodata.GeoEngine | inlinestatic |