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int | calculateWorldX (short node_x) |
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int | calculateWorldY (short node_y) |
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List< AbstractNodeLoc > | constructPath (Node node) |
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List< AbstractNodeLoc > | constructPath2 (Node node) |
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List< AbstractNodeLoc > | findPath (int x, int y, int z, int tx, int ty, int tz, boolean playable) |
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short | getNodeBlock (int node_pos) |
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short | getNodePos (int geo_pos) |
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short | getRegionOffset (byte rx, byte ry) |
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byte | getRegionX (int node_pos) |
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byte | getRegionY (int node_pos) |
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boolean | pathNodesExist (short regionoffset) |
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Node[] | readNeighbors (Node n, int idx) |
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List< AbstractNodeLoc > | search (Node start, Node end, int instance) |
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List< AbstractNodeLoc > | searchAStar (Node start, Node end, int instance) |
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List< AbstractNodeLoc > | searchByClosest (Node start, Node end) |
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List< AbstractNodeLoc > | searchByClosest2 (Node start, Node end) |
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static Logger | _log = Logger.getLogger(PathFinding.class) |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/geodata/pathfinding/PathFinding.java