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void | addNewSpawn (L2Spawn spawnDat, long respawnTime, double currentHP, double currentMP, boolean storeInDb) |
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void | cleanUp () |
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void | deleteSpawn (L2Spawn spawnDat, boolean updateDb) |
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Collection< L2Boss > | getAllBosses () |
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Map< Integer, L2Boss > | getBosses () |
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StatusEnum | getRaidBossStatusId (int bossId) |
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Map< Integer, L2Spawn > | getSpawns () |
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abstract L2NpcTemplate | getValidTemplate (int bossId) |
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boolean | isDefined (int bossId) |
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void | notifySpawnNightBoss (L2Boss raidboss) |
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void | reloadBosses () |
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abstract void | updateSpawn (int bossId, int x, int y, int z, int h) |
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void | updateStatus (L2Boss boss, boolean isBossDead) |
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abstract void | deleteFromDb (L2Spawn spawnDat, int bossId) |
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abstract void | init () |
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abstract void | insertIntoDb (L2Spawn spawnDat, long respawnTime, double currentHP, double currentMP) |
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abstract void | updateDb () |
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Map< Integer, L2Boss > | _bosses |
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Map< Integer, L2Spawn > | _spawns |
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Map< Integer, StatsSet > | _storedInfo |
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Map< Integer, ScheduledFuture<?> > | _schedules |
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static final Logger | _log = Logger.getLogger(BossSpawnManager.class.getName()) |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/manager/BossSpawnManager.java