L2JPREMIUM  5M
com.premium.game.manager.SiegeManager Member List

This is the complete list of members for com.premium.game.manager.SiegeManager, including all inherited members.

_log (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerprotectedstatic
addSiegeSkills(L2PcInstance character) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
checkIfInZone(int x, int y, int z) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
checkIfInZone(L2Object obj) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
checkIfOkToCastSealOfRule(L2Character activeChar, Castle castle, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinline
checkIfOkToPlaceFlag(L2PcInstance player, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
checkIfOkToSummon(L2PcInstance player, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
checkIfOkToUseStriderSiegeAssault(L2PcInstance player, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
checkIsRegistered(L2Clan clan, int castleid) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinline
getArtefactSpawnList(int _castleId) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinline
getControlTowerSpawnList(int _castleId) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinline
getFlameTowers(int castleId) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinline
getInstance() (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
getSiege(int x, int y, int z) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
getSiege(L2Clan clan) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
getSiege(L2Object activeObject) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
getSieges() (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic
load() (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinline
registerClan(int fortid, L2Clan clan) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinline
reload() (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinline
removeClan(int fortid, int clan) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinline
removeSiegeSkills(L2PcInstance character) (defined in com.premium.game.manager.SiegeManager)com.premium.game.manager.SiegeManagerinlinestatic