_log (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | protectedstatic |
addSiegeSkills(L2PcInstance character) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
checkIfInZone(int x, int y, int z) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
checkIfInZone(L2Object obj) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
checkIfOkToCastSealOfRule(L2Character activeChar, Castle castle, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
checkIfOkToPlaceFlag(L2PcInstance player, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
checkIfOkToSummon(L2PcInstance player, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
checkIfOkToUseStriderSiegeAssault(L2PcInstance player, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
checkIsRegistered(L2Clan clan, int castleid) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
getArtefactSpawnList(int _castleId) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
getControlTowerSpawnList(int _castleId) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
getFlameTowers(int castleId) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
getInstance() (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
getSiege(int x, int y, int z) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
getSiege(L2Clan clan) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
getSiege(L2Object activeObject) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
getSieges() (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
load() (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
registerClan(int fortid, L2Clan clan) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
reload() (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
removeClan(int fortid, int clan) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
removeSiegeSkills(L2PcInstance character) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |