| _log (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | protectedstatic |
| addSiegeSkills(L2PcInstance character) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| checkIfInZone(int x, int y, int z) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| checkIfInZone(L2Object obj) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| checkIfOkToCastSealOfRule(L2Character activeChar, Castle castle, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
| checkIfOkToPlaceFlag(L2PcInstance player, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| checkIfOkToSummon(L2PcInstance player, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| checkIfOkToUseStriderSiegeAssault(L2PcInstance player, boolean isCheckOnly) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| checkIsRegistered(L2Clan clan, int castleid) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
| getArtefactSpawnList(int _castleId) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
| getControlTowerSpawnList(int _castleId) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
| getFlameTowers(int castleId) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
| getInstance() (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| getSiege(int x, int y, int z) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| getSiege(L2Clan clan) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| getSiege(L2Object activeObject) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| getSieges() (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |
| load() (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
| registerClan(int fortid, L2Clan clan) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
| reload() (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
| removeClan(int fortid, int clan) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inline |
| removeSiegeSkills(L2PcInstance character) (defined in com.premium.game.manager.SiegeManager) | com.premium.game.manager.SiegeManager | inlinestatic |