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boolean | checkIfOkToCastSealOfRule (L2Character activeChar, Castle castle, boolean isCheckOnly) |
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final boolean | checkIsRegistered (L2Clan clan, int castleid) |
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final List< SiegeSpawn > | getArtefactSpawnList (int _castleId) |
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final List< SiegeSpawn > | getControlTowerSpawnList (int _castleId) |
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List< TowerSpawn > | getFlameTowers (int castleId) |
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void | load () |
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void | registerClan (int fortid, L2Clan clan) |
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final void | reload () |
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void | removeClan (int fortid, int clan) |
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static final void | addSiegeSkills (L2PcInstance character) |
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static final boolean | checkIfInZone (int x, int y, int z) |
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static final boolean | checkIfInZone (L2Object obj) |
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static boolean | checkIfOkToPlaceFlag (L2PcInstance player, boolean isCheckOnly) |
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static final boolean | checkIfOkToSummon (L2PcInstance player, boolean isCheckOnly) |
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static boolean | checkIfOkToUseStriderSiegeAssault (L2PcInstance player, boolean isCheckOnly) |
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static final SiegeManager | getInstance () |
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static final Siege | getSiege (int x, int y, int z) |
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static final Siege | getSiege (L2Clan clan) |
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static final Siege | getSiege (L2Object activeObject) |
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static final List< Siege > | getSieges () |
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static final void | removeSiegeSkills (L2PcInstance character) |
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static Logger | _log = Logger.getLogger(SiegeManager.class.getName()) |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/manager/SiegeManager.java