L2JPREMIUM  5M
com.premium.game.manager.SiegeManager Class Reference
Collaboration diagram for com.premium.game.manager.SiegeManager:

Classes

class  SiegeSpawn
 

Public Member Functions

boolean checkIfOkToCastSealOfRule (L2Character activeChar, Castle castle, boolean isCheckOnly)
 
final boolean checkIsRegistered (L2Clan clan, int castleid)
 
final List< SiegeSpawngetArtefactSpawnList (int _castleId)
 
final List< SiegeSpawngetControlTowerSpawnList (int _castleId)
 
List< TowerSpawngetFlameTowers (int castleId)
 
void load ()
 
void registerClan (int fortid, L2Clan clan)
 
final void reload ()
 
void removeClan (int fortid, int clan)
 

Static Public Member Functions

static final void addSiegeSkills (L2PcInstance character)
 
static final boolean checkIfInZone (int x, int y, int z)
 
static final boolean checkIfInZone (L2Object obj)
 
static boolean checkIfOkToPlaceFlag (L2PcInstance player, boolean isCheckOnly)
 
static final boolean checkIfOkToSummon (L2PcInstance player, boolean isCheckOnly)
 
static boolean checkIfOkToUseStriderSiegeAssault (L2PcInstance player, boolean isCheckOnly)
 
static final SiegeManager getInstance ()
 
static final Siege getSiege (int x, int y, int z)
 
static final Siege getSiege (L2Clan clan)
 
static final Siege getSiege (L2Object activeObject)
 
static final List< SiegegetSieges ()
 
static final void removeSiegeSkills (L2PcInstance character)
 

Static Protected Attributes

static Logger _log = Logger.getLogger(SiegeManager.class.getName())
 

The documentation for this class was generated from the following file: