This is the complete list of members for com.premium.game.manager.SiegeManager.SiegeSpawn, including all inherited members.
| getCastleId() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
| getHeading() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
| getHp() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
| getLocation() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
| getNpcId() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
| getUpgradeLevel() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
| getZoneList() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
| setUpgradeLevel(int level) (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
| SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id) (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
| SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp) (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |