This is the complete list of members for com.premium.game.manager.SiegeManager.SiegeSpawn, including all inherited members.
getCastleId() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
getHeading() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
getHp() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
getLocation() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
getNpcId() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
getUpgradeLevel() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
getZoneList() (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
setUpgradeLevel(int level) (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id) (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |
SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp) (defined in com.premium.game.manager.SiegeManager.SiegeSpawn) | com.premium.game.manager.SiegeManager.SiegeSpawn | inline |