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| SiegeSpawn (int castle_id, int x, int y, int z, int heading, int npc_id) |
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| SiegeSpawn (int castle_id, int x, int y, int z, int heading, int npc_id, int hp) |
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int | getCastleId () |
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int | getHeading () |
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int | getHp () |
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Location | getLocation () |
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int | getNpcId () |
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int | getUpgradeLevel () |
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List< Integer > | getZoneList () |
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void | setUpgradeLevel (int level) |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/manager/SiegeManager.java