L2JPREMIUM  5M
com.premium.game.manager.grandbosses.BaiumManager Member List

This is the complete list of members for com.premium.game.manager.grandbosses.BaiumManager, including all inherited members.

_activityTimeEndTask (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerprotected
_angelSpawns (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerprotected
_baium (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManager
_bossSpawn (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLair
_lastAttackTime (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManager
_log (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairprotectedstatic
_monsters (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerprotected
_monsterSpawn (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerprotected
_npcBaium (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerprotected
_questName (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairprotected
_state (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairprotected
_statue (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManager
_statueSpawn (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManager
_teleportCube (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerprotected
_teleportCubeSpawn (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerprotected
_waker (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManager
_words (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerprotected
_zone (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityprotected
ANGEL_LOCATION (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerstatic
ARCHANGEL (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerstatic
BAIUM (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerstatic
BAIUM_NPC (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerstatic
BAIUMCUBEUNSPAWN (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManager
BaiumManager() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
banishForeigners() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
BossLair() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
broadcastToPlayers(L2GameServerPacket gsp) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
broadcastToPlayers(String message) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
checkAnnihilated() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
checkBanish(L2PcInstance cha) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinlineprotected
checkIfInZone(int x, int y) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
checkIfInZone(int x, int y, int z) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
checkIfInZone(L2Object cha) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
clearLair() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
CUBE_LOCATION (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerstatic
deleteArchangels() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
getCastleId() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getClassName() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getDistanceToZone(int x, int y) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getEpicName() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
getFortId() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getInstance() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinlinestatic
getLairs() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinlinestatic
getManagerName() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
getPlayersInside() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getRandomPlayer() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getState() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
getTownId() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getZone() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
init() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
isEnableEnterToLair() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
isPlayersAnnihilated() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
NO_ATTACK_TIME (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManager
onEnter(L2Character cha) (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
onExit(L2Character cha) (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinline
printState() (defined in com.premium.game.manager.grandbosses.BossLair)com.premium.game.manager.grandbosses.BossLairinlineprotected
registerZone(L2Zone zone) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
setCubeSpawn() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
setIntervalEndTask() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
setRespawn() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
setUnspawn() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
spawnArchangels() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinlineprotected
spawnBaium() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
spawnCube() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
STATUE_LOCATION (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerstatic
TELEPORT_CUBE (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerstatic
unspawnCube() (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline
wakeBaium(L2PcInstance waker) (defined in com.premium.game.manager.grandbosses.BaiumManager)com.premium.game.manager.grandbosses.BaiumManagerinline