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void | deleteArchangels () |
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void | init () |
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void | onEnter (L2Character cha) |
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void | setCubeSpawn () |
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void | setIntervalEndTask () |
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void | setRespawn () |
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void | setUnspawn () |
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void | spawnBaium () |
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void | spawnCube () |
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void | unspawnCube () |
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void | wakeBaium (L2PcInstance waker) |
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Public Member Functions inherited from com.premium.game.manager.grandbosses.BossLair |
void | checkAnnihilated () |
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void | clearLair () |
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String | getEpicName () |
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String | getManagerName () |
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GrandBossState.StateEnum | getState () |
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boolean | isEnableEnterToLair () |
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synchronized boolean | isPlayersAnnihilated () |
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void | onExit (L2Character cha) |
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void | banishForeigners () |
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void | broadcastToPlayers (L2GameServerPacket gsp) |
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void | broadcastToPlayers (String message) |
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boolean | checkIfInZone (int x, int y) |
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boolean | checkIfInZone (int x, int y, int z) |
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boolean | checkIfInZone (L2Object cha) |
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int | getCastleId () |
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String | getClassName () |
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double | getDistanceToZone (int x, int y) |
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int | getFortId () |
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List< L2PcInstance > | getPlayersInside () |
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L2PcInstance | getRandomPlayer () |
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int | getTownId () |
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L2Zone | getZone () |
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void | registerZone (L2Zone zone) |
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static final int | BAIUM_NPC = 29025 |
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static final int | BAIUM = 29020 |
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static final int | ARCHANGEL = 29021 |
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static final int | TELEPORT_CUBE = 29055 |
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static final int | STATUE_LOCATION [] |
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static final int | ANGEL_LOCATION [][] |
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static final int | CUBE_LOCATION [] |
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static Logger | _log = Logger.getLogger(Entity.class.getName()) |
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◆ CUBE_LOCATION
final int com.premium.game.manager.grandbosses.BaiumManager.CUBE_LOCATION[] |
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static |
Initial value:=
{
115203,
16620,
10078,
0
}
◆ STATUE_LOCATION
final int com.premium.game.manager.grandbosses.BaiumManager.STATUE_LOCATION[] |
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static |
Initial value:=
{
116025,
17455,
10109,
40233
}
The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/manager/grandbosses/BaiumManager.java