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| ChanceCondition (TriggerType trigger, int chance) |
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String | toString () |
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boolean | trigger (int event) |
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static final int | EVT_HIT = 1 |
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static final int | EVT_CRIT = 2 |
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static final int | EVT_CAST = 4 |
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static final int | EVT_PHYSICAL = 8 |
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static final int | EVT_MAGIC = 16 |
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static final int | EVT_MAGIC_GOOD = 32 |
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static final int | EVT_MAGIC_OFFENSIVE = 64 |
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static final int | EVT_ATTACKED = 128 |
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static final int | EVT_ATTACKED_HIT = 256 |
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static final int | EVT_ATTACKED_CRIT = 512 |
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static final int | EVT_HIT_BY_SKILL = 1024 |
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static final int | EVT_HIT_BY_OFFENSIVE_SKILL = 2048 |
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static final int | EVT_HIT_BY_GOOD_MAGIC = 4096 |
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static final int | EVT_EVADED_HIT = 8192 |
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static final int | EVT_ON_EXIT = 16384 |
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static final int | EVT_ON_ATTACK = 32768 |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/model/ChanceCondition.java