L2JPREMIUM  5M
com.premium.game.model.CursedWeapon Member List

This is the complete list of members for com.premium.game.model.CursedWeapon, including all inherited members.

activate(L2PcInstance player, L2ItemInstance item) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
checkDrop(L2Attackable attackable, L2PcInstance player) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
cursedOnLogin(L2PcInstance activeChar) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
CursedWeapon(int itemId, int skillId, String name) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
dropIt(L2Character killer) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
endOfLife() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getCurrentLocation() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getEndTime() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getItemId() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getLevel() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getName() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getNbKills() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getPlayer() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getPlayerId() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getPlayerKarma() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getPlayerPkKills() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getSkillId() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getStageKills() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
getTimeLeft() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
giveSkill() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
goTo(L2PcInstance player) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
increaseKills() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
increaseKills(int kills) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
isActivated() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
isActive() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
isDropped() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
reActivate() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
removeSkillAndAppearance() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
saveData() (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setActivated(boolean isActivated) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setDisapearChance(int disapearChance) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setDropped(boolean isDropped) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setDropRate(int dropRate) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setDuration(int duration) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setDurationLost(int durationLost) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setEndTime(long endTime) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setItem(L2ItemInstance item) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setNbKills(int nbKills) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setPlayer(L2PcInstance player) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setPlayerId(int playerId) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setPlayerKarma(int playerKarma) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setPlayerPkKills(int playerPkKills) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline
setStageKills(int stageKills) (defined in com.premium.game.model.CursedWeapon)com.premium.game.model.CursedWeaponinline