L2JPREMIUM  5M
com.premium.game.model.CursedWeapon Class Reference

Public Member Functions

 CursedWeapon (int itemId, int skillId, String name)
 
void activate (L2PcInstance player, L2ItemInstance item)
 
boolean checkDrop (L2Attackable attackable, L2PcInstance player)
 
void cursedOnLogin (L2PcInstance activeChar)
 
void dropIt (L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
 
void dropIt (L2Character killer)
 
void endOfLife ()
 
Location getCurrentLocation ()
 
long getEndTime ()
 
int getItemId ()
 
int getLevel ()
 
String getName ()
 
int getNbKills ()
 
L2PcInstance getPlayer ()
 
int getPlayerId ()
 
int getPlayerKarma ()
 
int getPlayerPkKills ()
 
int getSkillId ()
 
int getStageKills ()
 
long getTimeLeft ()
 
void giveSkill ()
 
void goTo (L2PcInstance player)
 
void increaseKills ()
 
void increaseKills (int kills)
 
boolean isActivated ()
 
boolean isActive ()
 
boolean isDropped ()
 
void reActivate ()
 
void removeSkillAndAppearance ()
 
void saveData ()
 
void setActivated (boolean isActivated)
 
void setDisapearChance (int disapearChance)
 
void setDropped (boolean isDropped)
 
void setDropRate (int dropRate)
 
void setDuration (int duration)
 
void setDurationLost (int durationLost)
 
void setEndTime (long endTime)
 
void setItem (L2ItemInstance item)
 
void setNbKills (int nbKills)
 
void setPlayer (L2PcInstance player)
 
void setPlayerId (int playerId)
 
void setPlayerKarma (int playerKarma)
 
void setPlayerPkKills (int playerPkKills)
 
void setStageKills (int stageKills)
 

The documentation for this class was generated from the following file: