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| CursedWeapon (int itemId, int skillId, String name) |
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void | activate (L2PcInstance player, L2ItemInstance item) |
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boolean | checkDrop (L2Attackable attackable, L2PcInstance player) |
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void | cursedOnLogin (L2PcInstance activeChar) |
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void | dropIt (L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster) |
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void | dropIt (L2Character killer) |
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void | endOfLife () |
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Location | getCurrentLocation () |
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long | getEndTime () |
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int | getItemId () |
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int | getLevel () |
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String | getName () |
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int | getNbKills () |
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L2PcInstance | getPlayer () |
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int | getPlayerId () |
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int | getPlayerKarma () |
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int | getPlayerPkKills () |
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int | getSkillId () |
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int | getStageKills () |
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long | getTimeLeft () |
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void | giveSkill () |
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void | goTo (L2PcInstance player) |
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void | increaseKills () |
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void | increaseKills (int kills) |
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boolean | isActivated () |
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boolean | isActive () |
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boolean | isDropped () |
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void | reActivate () |
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void | removeSkillAndAppearance () |
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void | saveData () |
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void | setActivated (boolean isActivated) |
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void | setDisapearChance (int disapearChance) |
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void | setDropped (boolean isDropped) |
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void | setDropRate (int dropRate) |
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void | setDuration (int duration) |
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void | setDurationLost (int durationLost) |
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void | setEndTime (long endTime) |
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void | setItem (L2ItemInstance item) |
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void | setNbKills (int nbKills) |
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void | setPlayer (L2PcInstance player) |
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void | setPlayerId (int playerId) |
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void | setPlayerKarma (int playerKarma) |
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void | setPlayerPkKills (int playerPkKills) |
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void | setStageKills (int stageKills) |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/model/CursedWeapon.java