L2JPREMIUM  5M
com.premium.game.model.L2GroupSpawn Member List

This is the complete list of members for com.premium.game.model.L2GroupSpawn, including all inherited members.

_doRespawn (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawnprotected
_isChamp (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawnprotected
_log (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawnprotectedstatic
_scheduledCount (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawnprotected
_tasks (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawn
addSpawnListener(SpawnListener listener) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninlinestatic
changeTemplate(L2NpcTemplate mobTemplate) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
decreaseCount(L2Npc oldNpc) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
doGroupSpawn() (defined in com.premium.game.model.L2GroupSpawn)com.premium.game.model.L2GroupSpawninline
doSpawn() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
doSpawn(boolean isSummonSpawn) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
doSpawn(boolean isSummonSpawn, boolean firstspawn) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
enableRndRangeRespawn(boolean par) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
findPointToStay(int x, int y, int z, int j, int k) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninlinestatic
getAmount() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getDbId() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getHeading() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getId() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getLastSpawn() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getLocation() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getLocx() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getLocy() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getLocz() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getNpcid() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getNpcId() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getOriginalLocx() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getOriginalLocy() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getRespawnDelay() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getRespawnMaxDelay() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getRespawnMinDelay() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getRndRespawnRange() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getSpawnZoneSize() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
getTemplate() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
init() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
init(boolean firstspawn) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
isCustom() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
isJail() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
isRespawnable() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
isRndRangeRespawn() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
L2GroupSpawn(L2NpcTemplate mobTemplate) (defined in com.premium.game.model.L2GroupSpawn)com.premium.game.model.L2GroupSpawninline
L2Spawn(L2NpcTemplate mobTemplate) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
L2Spawn(Node node) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
notifyNpcSpawned(L2Npc npc) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninlinestatic
removeSpawnListener(SpawnListener listener) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninlinestatic
resetRespawn() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
respawnNpc(L2Npc oldNpc) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setAmount(int amount) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setChampion(boolean val) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setCustom() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setDbId(int id) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setHeading(int heading) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setId(int id) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setLocation(int location) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setLocx(int locx) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setLocy(int locy) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setLocz(int locz) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setOriginalX(int par) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setOriginalY(int par) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setRespawnDelay(int i) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setRespawnMaxDelay(int date) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setRespawnMinDelay(int date) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setRndRespawnRange(int par) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setSpawnAnnounce(boolean val) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
setSpawnZoneSize(int par) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
spawnOne(boolean val) (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
startRespawn() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline
stopRespawn() (defined in com.premium.game.model.L2Spawn)com.premium.game.model.L2Spawninline