L2JPREMIUM  5M
com.premium.game.model.L2Object Member List

This is the complete list of members for com.premium.game.model.L2Object, including all inherited members.

decayMe() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
EMPTY_ARRAY (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectstatic
firstSpawn() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getActingPlayer(L2Object obj) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinlinestatic
getActingPlayer() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getActingSummon(L2Object obj) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinlinestatic
getActingSummon() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getCharacter() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getColHeight() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getColRadius() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getHeading() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getInfoPacket() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getKnownList() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getL2ClassShortName() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getLoc() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getName() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getNpc() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getPlayable() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getPlayer() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getPoly() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getPosition() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getPrimaryKey() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getWorldRegion() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getX() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getY() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
getZ() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isAttackable() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isAutoAttackable(L2Character attacker) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isCharacter() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isInFunEvent() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isInWorld() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isItem() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isNpc() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isPlayable() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isPlayer() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
isVisible() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
L2Object(int objectId) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinlineprotected
onAction(L2PcInstance player) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
onActionShift(L2PcInstance player) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
onForcedAttack(L2PcInstance player) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
onSpawn() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
reset() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
setName(String name) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
setXYZ(int x, int y, int z) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
spawnMe() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
spawnMe(int x, int y, int z) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
spawnMe(int x, int y, int z, boolean firstspawn) (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
toggleVisible() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline
toString() (defined in com.premium.game.model.L2Object)com.premium.game.model.L2Objectinline