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void | decayMe () |
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void | firstSpawn () |
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L2PcInstance | getActingPlayer () |
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L2PcInstance | getPlayer () |
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boolean | isPlayer () |
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boolean | isItem () |
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L2Playable | getPlayable () |
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boolean | isPlayable () |
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L2Character | getCharacter () |
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boolean | isCharacter () |
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L2Npc | getNpc () |
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boolean | isNpc () |
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L2Summon | getActingSummon () |
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int | getColHeight () |
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int | getColRadius () |
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int | getHeading () |
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L2GameServerPacket | getInfoPacket () |
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ObjectKnownList | getKnownList () |
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Location | getLoc () |
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final String | getName () |
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final ObjectPoly | getPoly () |
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final ObjectPosition | getPosition () |
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Integer | getPrimaryKey () |
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L2WorldRegion | getWorldRegion () |
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final int | getX () |
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final int | getY () |
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final int | getZ () |
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boolean | isAttackable () |
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boolean | isAutoAttackable (L2Character attacker) |
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boolean | isInFunEvent () |
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boolean | isInWorld () |
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final boolean | isVisible () |
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void | onAction (L2PcInstance player) |
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void | onActionShift (L2PcInstance player) |
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void | onForcedAttack (L2PcInstance player) |
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void | onSpawn () |
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void | reset () |
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void | setName (String name) |
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final void | setXYZ (int x, int y, int z) |
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final void | spawnMe () |
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final void | spawnMe (int x, int y, int z) |
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final void | spawnMe (int x, int y, int z, boolean firstspawn) |
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void | toggleVisible () |
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String | toString () |
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String | getL2ClassShortName () |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/model/L2Object.java