L2JPREMIUM  5M
com.premium.game.model.MobGroup Member List

This is the complete list of members for com.premium.game.model.MobGroup, including all inherited members.

getActiveMobCount() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
getGroupId() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
getMaxMobCount() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
getMobs() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
getRandomMob() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
getStatus() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
getTemplate() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
isGroupMember(L2ControllableMobInstance mobInst) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
killGroup(L2PcInstance activeChar) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
MobGroup(int groupId, L2NpcTemplate npcTemplate, int maxMobCount) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
removeDead() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinlineprotected
returnGroup(L2Character activeChar) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
setAttackGroup(MobGroup otherGrp) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
setAttackRandom() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
setAttackTarget(L2Character target) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
setCastMode() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
setFollowMode(L2Character character) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
setIdleMode() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
setInvul(boolean invulState) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
setNoMoveMode(boolean enabled) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
spawnGroup(int x, int y, int z) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
spawnGroup(L2PcInstance activeChar) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
teleportGroup(L2PcInstance player) (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline
unspawnGroup() (defined in com.premium.game.model.MobGroup)com.premium.game.model.MobGroupinline