L2JPREMIUM  5M
com.premium.game.model.MobGroup Class Reference

Public Member Functions

 MobGroup (int groupId, L2NpcTemplate npcTemplate, int maxMobCount)
 
int getActiveMobCount ()
 
int getGroupId ()
 
int getMaxMobCount ()
 
List< L2ControllableMobInstancegetMobs ()
 
L2ControllableMobInstance getRandomMob ()
 
String getStatus ()
 
L2NpcTemplate getTemplate ()
 
boolean isGroupMember (L2ControllableMobInstance mobInst)
 
void killGroup (L2PcInstance activeChar)
 
void returnGroup (L2Character activeChar)
 
void setAttackGroup (MobGroup otherGrp)
 
void setAttackRandom ()
 
void setAttackTarget (L2Character target)
 
void setCastMode ()
 
void setFollowMode (L2Character character)
 
void setIdleMode ()
 
void setInvul (boolean invulState)
 
void setNoMoveMode (boolean enabled)
 
void spawnGroup (int x, int y, int z)
 
void spawnGroup (L2PcInstance activeChar)
 
void teleportGroup (L2PcInstance player)
 
void unspawnGroup ()
 

Protected Member Functions

void removeDead ()
 

The documentation for this class was generated from the following file: