L2JPREMIUM  5M
com.premium.game.model.entity.ClanHall Member List

This is the complete list of members for com.premium.game.model.entity.ClanHall, including all inherited members.

_chRate (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallprotected
_isFree (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallprotected
_isUnderSiege (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallprotected
_log (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entitystatic
_paid (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallprotected
_paidDayTime (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallprotected
_paidUntil (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallprotected
_zone (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityprotected
banishForeigners() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
broadcastToPlayers(L2GameServerPacket gsp) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
broadcastToPlayers(String message) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
checkBanish(L2PcInstance cha) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
checkIfInZone(int x, int y) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
checkIfInZone(int x, int y, int z) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
checkIfInZone(L2Object cha) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
ClanHall(int clanHallId, String name, int ownerId, int lease, String desc, String location, long paidUntil, long paidDayTime, int Grade, boolean paid) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
free() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
FUNC_DECO_CURTAINS (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallstatic
FUNC_DECO_FRONTPLATEFORM (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallstatic
FUNC_ITEM_CREATE (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallstatic
FUNC_RESTORE_EXP (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallstatic
FUNC_RESTORE_HP (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallstatic
FUNC_RESTORE_MP (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallstatic
FUNC_SUPPORT (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallstatic
FUNC_TELEPORT (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallstatic
getCastleId() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getClassName() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getDesc() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getDistanceToZone(int x, int y) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getDoor(int doorId) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getDoors() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getFortId() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getFunction(int type) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getGrade() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getId() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getLease() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getLocation() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getName() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getOwnerClan() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getOwnerId() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getPaid() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getPaidUntil() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
getPlayersInside() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getRandomPlayer() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getTownId() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
getZone() (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
isUnderSiege() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
openCloseDoor(int doorId, boolean open) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
openCloseDoor(L2DoorInstance door, boolean open) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
openCloseDoor(L2PcInstance activeChar, int doorId, boolean open) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
openCloseDoors(boolean open) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
openCloseDoors(L2PcInstance activeChar, boolean open) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
registerZone(L2Zone zone) (defined in com.premium.game.model.entity.Entity)com.premium.game.model.entity.Entityinline
removeFunction(int functionType) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
setOwner(L2Clan clan) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
setUnderSiege(boolean par) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
spawnDoor() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
spawnDoor(boolean isDoorWeak) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
updateDb() (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline
updateFunctions(L2PcInstance player, int type, int lvl, int lease, long rate, boolean addNew) (defined in com.premium.game.model.entity.ClanHall)com.premium.game.model.entity.ClanHallinline