| _chRate (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
| _isFree (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
| _isUnderSiege (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
| _log (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | static |
| _paid (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
| _paidDayTime (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
| _paidUntil (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
| _zone (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | protected |
| banishForeigners() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| broadcastToPlayers(L2GameServerPacket gsp) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| broadcastToPlayers(String message) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| checkBanish(L2PcInstance cha) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| checkIfInZone(int x, int y) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| checkIfInZone(int x, int y, int z) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| checkIfInZone(L2Object cha) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| ClanHall(int clanHallId, String name, int ownerId, int lease, String desc, String location, long paidUntil, long paidDayTime, int Grade, boolean paid) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| free() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| FUNC_DECO_CURTAINS (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
| FUNC_DECO_FRONTPLATEFORM (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
| FUNC_ITEM_CREATE (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
| FUNC_RESTORE_EXP (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
| FUNC_RESTORE_HP (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
| FUNC_RESTORE_MP (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
| FUNC_SUPPORT (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
| FUNC_TELEPORT (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
| getCastleId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getClassName() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getDesc() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getDistanceToZone(int x, int y) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getDoor(int doorId) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getDoors() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getFortId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getFunction(int type) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getGrade() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getId() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getLease() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getLocation() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getName() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getOwnerClan() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getOwnerId() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getPaid() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getPaidUntil() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| getPlayersInside() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getRandomPlayer() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getTownId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| getZone() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| isUnderSiege() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| openCloseDoor(int doorId, boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| openCloseDoor(L2DoorInstance door, boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| openCloseDoor(L2PcInstance activeChar, int doorId, boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| openCloseDoors(boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| openCloseDoors(L2PcInstance activeChar, boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| registerZone(L2Zone zone) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
| removeFunction(int functionType) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| setOwner(L2Clan clan) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| setUnderSiege(boolean par) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| spawnDoor() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| spawnDoor(boolean isDoorWeak) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| updateDb() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
| updateFunctions(L2PcInstance player, int type, int lvl, int lease, long rate, boolean addNew) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |