_chRate (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
_isFree (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
_isUnderSiege (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
_log (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | static |
_paid (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
_paidDayTime (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
_paidUntil (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | protected |
_zone (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | protected |
banishForeigners() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
broadcastToPlayers(L2GameServerPacket gsp) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
broadcastToPlayers(String message) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
checkBanish(L2PcInstance cha) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
checkIfInZone(int x, int y) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
checkIfInZone(int x, int y, int z) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
checkIfInZone(L2Object cha) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
ClanHall(int clanHallId, String name, int ownerId, int lease, String desc, String location, long paidUntil, long paidDayTime, int Grade, boolean paid) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
free() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
FUNC_DECO_CURTAINS (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
FUNC_DECO_FRONTPLATEFORM (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
FUNC_ITEM_CREATE (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
FUNC_RESTORE_EXP (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
FUNC_RESTORE_HP (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
FUNC_RESTORE_MP (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
FUNC_SUPPORT (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
FUNC_TELEPORT (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | static |
getCastleId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getClassName() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getDesc() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getDistanceToZone(int x, int y) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getDoor(int doorId) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getDoors() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getFortId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getFunction(int type) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getGrade() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getId() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getLease() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getLocation() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getName() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getOwnerClan() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getOwnerId() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getPaid() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getPaidUntil() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
getPlayersInside() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getRandomPlayer() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getTownId() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
getZone() (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
isUnderSiege() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
openCloseDoor(int doorId, boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
openCloseDoor(L2DoorInstance door, boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
openCloseDoor(L2PcInstance activeChar, int doorId, boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
openCloseDoors(boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
openCloseDoors(L2PcInstance activeChar, boolean open) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
registerZone(L2Zone zone) (defined in com.premium.game.model.entity.Entity) | com.premium.game.model.entity.Entity | inline |
removeFunction(int functionType) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
setOwner(L2Clan clan) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
setUnderSiege(boolean par) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
spawnDoor() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
spawnDoor(boolean isDoorWeak) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
updateDb() (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |
updateFunctions(L2PcInstance player, int type, int lvl, int lease, long rate, boolean addNew) (defined in com.premium.game.model.entity.ClanHall) | com.premium.game.model.entity.ClanHall | inline |