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| ClanHall (int clanHallId, String name, int ownerId, int lease, String desc, String location, long paidUntil, long paidDayTime, int Grade, boolean paid) |
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boolean | checkBanish (L2PcInstance cha) |
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void | free () |
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final String | getDesc () |
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final L2DoorInstance | getDoor (int doorId) |
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final List< L2DoorInstance > | getDoors () |
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ClanHallFunction | getFunction (int type) |
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final int | getGrade () |
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final int | getId () |
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final int | getLease () |
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final String | getLocation () |
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final String | getName () |
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L2Clan | getOwnerClan () |
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final int | getOwnerId () |
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final boolean | getPaid () |
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final long | getPaidUntil () |
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final boolean | isUnderSiege () |
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void | openCloseDoor (int doorId, boolean open) |
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void | openCloseDoor (L2DoorInstance door, boolean open) |
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void | openCloseDoor (L2PcInstance activeChar, int doorId, boolean open) |
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void | openCloseDoors (boolean open) |
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void | openCloseDoors (L2PcInstance activeChar, boolean open) |
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void | removeFunction (int functionType) |
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void | setOwner (L2Clan clan) |
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void | setUnderSiege (boolean par) |
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void | spawnDoor () |
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void | spawnDoor (boolean isDoorWeak) |
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void | updateDb () |
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boolean | updateFunctions (L2PcInstance player, int type, int lvl, int lease, long rate, boolean addNew) |
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void | banishForeigners () |
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void | broadcastToPlayers (L2GameServerPacket gsp) |
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void | broadcastToPlayers (String message) |
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boolean | checkIfInZone (int x, int y) |
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boolean | checkIfInZone (int x, int y, int z) |
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boolean | checkIfInZone (L2Object cha) |
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int | getCastleId () |
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String | getClassName () |
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double | getDistanceToZone (int x, int y) |
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int | getFortId () |
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List< L2PcInstance > | getPlayersInside () |
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L2PcInstance | getRandomPlayer () |
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int | getTownId () |
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L2Zone | getZone () |
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void | registerZone (L2Zone zone) |
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