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synchronized void | computeNewHeroes (List< StatsSet > newHeroes) |
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Map< Integer, StatsSet > | getHeroes () |
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void | updateHeroes (boolean setDefault) |
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static Hero | getInstance () |
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static final String | COUNT = "count" |
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static final String | PLAYED = "played" |
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static final String | CLAN_NAME = "clan_name" |
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static final String | CLAN_CREST = "clan_crest" |
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static final String | ALLY_NAME = "ally_name" |
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static final String | ALLY_CREST = "ally_crest" |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/model/entity/Hero.java