| _log (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | protectedstatic |
| addExpAndSp(int exp, int sp) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addNotifyOfDeath(L2Character character) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addRadar(int x, int y, int z) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addSpawn(int npcId) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addSpawn(int npcId, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addSpawn(int npcId, int x, int y, int z) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addSpawn(int npcId, int x, int y, int z, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, int despawnDelay, boolean isSummonSpawn) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addSpawn(int npcId, L2Character cha) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addSpawn(int npcId, L2Character cha, boolean randomOffset, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| addSpawn(int npcId, L2Character cha, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| clearRadar() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| closeTutorialHtml() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| dropItem(L2MonsterInstance npc, L2PcInstance player, int itemId, int count) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inlinestatic |
| exitQuest(boolean repeatable) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| exitQuest(int repeatable) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| get(String var) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| getEnchantLevel(int itemId) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| getGameTicks() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inlinestatic |
| getInt(String var) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| getItemEquipped(int loc) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| getPlayer() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| getQuest() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| getQuestItemsCount(int itemId) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| getQuestName() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| getQuestTimer(String name) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| getRandom(int max) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inlinestatic |
| getState() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| giveAdena(int count, boolean hz) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| giveItems(int itemId, int count) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| giveItems(int itemId, int count, int enchantlevel) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| isCompleted() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| isExitQuestOnCleanUp() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| isMeIgnored() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| isStarted() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| onTutorialClientEvent(int number) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| playSound(String sound) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| playTutorialVoice(String voice) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| removeRadar(int x, int y, int z) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| rewardItems(int itemId, int count) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| rewardItems(int itemId, int count, int enchantlevel) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| set(String var, String val) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| setIsExitQuestOnCleanUp(boolean isExitQuestOnCleanUp) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| setState(byte state) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| showHtmlFile(String fileName) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| showQuestionMark(int number) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| showTutorialHTML(String html) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| startQuestTimer(String name, long time) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| startQuestTimer(String name, long time, L2Npc npc) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| startRepeatingQuestTimer(String name, long time) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| startRepeatingQuestTimer(String name, long time, L2Npc npc) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| takeItems(int itemId, int count) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
| unset(String var) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |