_log (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | protectedstatic |
addExpAndSp(int exp, int sp) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addNotifyOfDeath(L2Character character) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addRadar(int x, int y, int z) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addSpawn(int npcId) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addSpawn(int npcId, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addSpawn(int npcId, int x, int y, int z) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addSpawn(int npcId, int x, int y, int z, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, int despawnDelay, boolean isSummonSpawn) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addSpawn(int npcId, L2Character cha) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addSpawn(int npcId, L2Character cha, boolean randomOffset, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
addSpawn(int npcId, L2Character cha, int despawnDelay) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
clearRadar() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
closeTutorialHtml() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
dropItem(L2MonsterInstance npc, L2PcInstance player, int itemId, int count) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inlinestatic |
exitQuest(boolean repeatable) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
exitQuest(int repeatable) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
get(String var) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
getEnchantLevel(int itemId) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
getGameTicks() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inlinestatic |
getInt(String var) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
getItemEquipped(int loc) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
getPlayer() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
getQuest() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
getQuestItemsCount(int itemId) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
getQuestName() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
getQuestTimer(String name) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
getRandom(int max) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inlinestatic |
getState() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
giveAdena(int count, boolean hz) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
giveItems(int itemId, int count) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
giveItems(int itemId, int count, int enchantlevel) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
isCompleted() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
isExitQuestOnCleanUp() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
isMeIgnored() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
isStarted() (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
onTutorialClientEvent(int number) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
playSound(String sound) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
playTutorialVoice(String voice) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
removeRadar(int x, int y, int z) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
rewardItems(int itemId, int count) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
rewardItems(int itemId, int count, int enchantlevel) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
set(String var, String val) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
setIsExitQuestOnCleanUp(boolean isExitQuestOnCleanUp) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
setState(byte state) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
showHtmlFile(String fileName) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
showQuestionMark(int number) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
showTutorialHTML(String html) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
startQuestTimer(String name, long time) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
startQuestTimer(String name, long time, L2Npc npc) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
startRepeatingQuestTimer(String name, long time) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
startRepeatingQuestTimer(String name, long time, L2Npc npc) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
takeItems(int itemId, int count) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |
unset(String var) (defined in com.premium.game.model.quest.QuestState) | com.premium.game.model.quest.QuestState | inline |