| _abnormal (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _affected (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _allowaio (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _applyEnter (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _applyExit (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _artefactCast (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _Baium (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _boss (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _buffRepeat (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _castleId (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _chaotic (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _characterList (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _clanhallId (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _enabled (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _exitOnDeath (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _exShapes (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _fortId (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _funcTemplates (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _hpDamage (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _id (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _instanceGroup (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _instanceName (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _log (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protectedstatic |
| _maxPlayers (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _minPlayers (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _mpDamage (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _name (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _noChat (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _noEscape (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _noLanding (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _noMiniMap (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | |
| _noPrivateStore (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _noRestart (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _noStrider (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _noSummon (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _onEnterMsg (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _onExitMsg (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _playersInZone (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _pvp (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _Queen (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _removeAll (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _removeEnter (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _removeExit (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _restarts (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _shapes (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _townId (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _trade (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _trapCast (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _type (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _typeName (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _values (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| _Zaken (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
| broadcast(L2GameServerPacket pkt) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| EMPTY_FUNC_SET (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protectedstatic |
| FLAG_ALLOWAIO (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_ARTEFACTCAST (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_BAIUM (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_CASTLE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_CASTLETRAP (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_CHAOTIC (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_CLANHALL (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_DANGER (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_FISHING (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_FORT (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_JAIL (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_MOTHERTREE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_NOCHAT (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_NOESCAPE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_NOLANDING (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_NOMAP (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_NORESTART (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_NOSTORE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_NOSTRIDER (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_NOSUMMON (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_PEACE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_PVP (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_QUEEN (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_SIEGE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_STADIUM (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_TRADE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_WATER (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| FLAG_ZAKEN (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
| getCastleId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getCharactersInside() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getClanhallId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getClassName() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getDistanceToZone(int x, int y) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getDistanceToZone(L2Object object) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getFortId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getFuncOwnerName() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getFuncOwnerSkill() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getHPDamagePerSecond() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getMaxZ(int x, int y, int z) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getMaxZ(L2Object obj) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getMiddleX() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getMiddleY() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getMinZ(int x, int y, int z) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getMinZ(L2Object obj) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getMPDamagePerSecond() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getName() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getPlayersInZone() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getRandomLocation() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getRestartMap() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getRestartPoint(RestartType type) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getStatFuncs(L2Character player) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlineprotected |
| getTownId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getType() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getTypeName() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| getZoneValues() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| intersectsRectangle(int ax, int bx, int ay, int by) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| isCharacterInZone(L2Character character) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| isCorrectType(L2Character character) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| isInsideZone(int x, int y) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| isInsideZone(int x, int y, int z) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| isInsideZone(L2Object object) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| isPeace() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| L2Zone() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| movePlayersTo(int x, int y, int z) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| onDieInside(L2Character character) (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | inline |
| onEnter(L2Character character) (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | inlineprotected |
| onExit(L2Character character) (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | inlineprotected |
| onReviveInside(L2Character character) (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | inline |
| parseCondition(Node n) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlineprotected |
| parseZone(Node zn) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlinestatic |
| parseZoneDetails(Node zn) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlineprotected |
| REASON_INSTANCE_FULL (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | static |
| REASON_MULTIPLE_INSTANCE (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | static |
| REASON_OK (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | static |
| REASON_SMALL_GROUP (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | static |
| register() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlineprotected |
| removeCharacter(L2Character character) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| revalidateInZone(L2Character character) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| setEnabled(boolean val) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
| toString() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |