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void | onDieInside (L2Character character) |
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void | onReviveInside (L2Character character) |
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void | broadcast (L2GameServerPacket pkt) |
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int | getCastleId () |
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FastMap< Integer, L2Character > | getCharactersInside () |
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int | getClanhallId () |
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String | getClassName () |
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double | getDistanceToZone (int x, int y) |
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double | getDistanceToZone (L2Object object) |
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int | getFortId () |
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final String | getFuncOwnerName () |
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final L2Skill | getFuncOwnerSkill () |
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int | getHPDamagePerSecond () |
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int | getId () |
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final int | getMaxZ (int x, int y, int z) |
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final int | getMaxZ (L2Object obj) |
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int | getMiddleX () |
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int | getMiddleY () |
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final int | getMinZ (int x, int y, int z) |
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final int | getMinZ (L2Object obj) |
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int | getMPDamagePerSecond () |
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String | getName () |
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List< L2PcInstance > | getPlayersInZone () |
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Location | getRandomLocation () |
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FastMap< RestartType, List< Location > > | getRestartMap () |
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Location | getRestartPoint (RestartType type) |
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int | getTownId () |
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ZoneType | getType () |
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final String | getTypeName () |
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final StatsSet | getZoneValues () |
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boolean | intersectsRectangle (int ax, int bx, int ay, int by) |
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boolean | isCharacterInZone (L2Character character) |
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boolean | isCorrectType (L2Character character) |
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boolean | isInsideZone (int x, int y) |
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boolean | isInsideZone (int x, int y, int z) |
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boolean | isInsideZone (L2Object object) |
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boolean | isPeace () |
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void | movePlayersTo (int x, int y, int z) |
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void | removeCharacter (L2Character character) |
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void | revalidateInZone (L2Character character) |
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void | setEnabled (boolean val) |
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String | toString () |
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static final int | REASON_OK = 0 |
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static final int | REASON_MULTIPLE_INSTANCE = 1 |
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static final int | REASON_INSTANCE_FULL = 2 |
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static final int | REASON_SMALL_GROUP = 3 |
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static final byte | FLAG_PVP = 0 |
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static final byte | FLAG_PEACE = 1 |
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static final byte | FLAG_SIEGE = 2 |
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static final byte | FLAG_MOTHERTREE = 3 |
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static final byte | FLAG_CLANHALL = 4 |
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static final byte | FLAG_NOESCAPE = 5 |
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static final byte | FLAG_NOLANDING = 6 |
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static final byte | FLAG_NOSTORE = 7 |
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static final byte | FLAG_WATER = 8 |
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static final byte | FLAG_FISHING = 9 |
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static final byte | FLAG_JAIL = 10 |
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static final byte | FLAG_STADIUM = 11 |
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static final byte | FLAG_CHAOTIC = 12 |
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static final byte | FLAG_NORESTART = 13 |
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static final byte | FLAG_DANGER = 14 |
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static final byte | FLAG_CASTLE = 15 |
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static final byte | FLAG_NOSUMMON = 16 |
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static final byte | FLAG_FORT = 17 |
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static final byte | FLAG_TRADE = 18 |
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static final byte | FLAG_NOCHAT = 19 |
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static final byte | FLAG_QUEEN = 20 |
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static final byte | FLAG_BAIUM = 21 |
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static final byte | FLAG_ZAKEN = 22 |
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static final byte | FLAG_NOMAP = 23 |
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static final byte | FLAG_ARTEFACTCAST = 24 |
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static final byte | FLAG_CASTLETRAP = 25 |
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static final byte | FLAG_ALLOWAIO = 26 |
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static final byte | FLAG_NOSTRIDER = 27 |
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void | onEnter (L2Character character) |
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void | onExit (L2Character character) |
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List< Func > | getStatFuncs (L2Character player) |
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void | parseCondition (Node n) throws Exception |
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void | parseZoneDetails (Node zn) |
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void | register () |
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static L2Zone | parseZone (Node zn) |
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boolean | _noMiniMap |
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Affected | _affected = Affected.ALL |
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boolean | _removeAll = false |
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int | _id |
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String | _name |
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boolean | _enabled |
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Shape[] | _shapes |
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Shape[] | _exShapes |
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FastMap< Integer, L2Character > | _characterList |
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List< L2PcInstance > | _playersInZone |
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FastMap< RestartType, List< Location > > | _restarts |
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int | _castleId |
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int | _clanhallId |
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int | _townId |
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int | _fortId |
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ZoneType | _type |
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PvpSettings | _pvp |
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Boss | _boss |
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boolean | _noEscape |
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boolean | _noLanding |
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boolean | _noStrider |
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boolean | _noPrivateStore |
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boolean | _noSummon |
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boolean | _trade |
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boolean | _chaotic |
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boolean | _noRestart |
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boolean | _allowaio |
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boolean | _noChat |
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boolean | _Queen |
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boolean | _Baium |
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boolean | _Zaken |
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SystemMessage | _onEnterMsg |
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SystemMessage | _onExitMsg |
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int | _abnormal |
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int | _hpDamage |
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int | _mpDamage |
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boolean | _exitOnDeath |
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boolean | _buffRepeat |
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List< L2Skill > | _applyEnter |
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List< L2Skill > | _applyExit |
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List< L2Skill > | _removeEnter |
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List< L2Skill > | _removeExit |
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FuncTemplate[] | _funcTemplates |
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boolean | _artefactCast |
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boolean | _trapCast |
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String | _typeName |
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StatsSet | _values |
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String | _instanceName |
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String | _instanceGroup |
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int | _minPlayers |
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int | _maxPlayers |
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static Logger | _log = Logger.getLogger(L2Zone.class.getName()) |
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static final Func[] | EMPTY_FUNC_SET = new Func[0] |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/model/zone/L2DefaultZone.java