_abnormal (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_affected (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_allowaio (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_applyEnter (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_applyExit (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_artefactCast (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_Baium (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_boss (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_buffRepeat (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_castleId (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_chaotic (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_characterList (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_clanhallId (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_enabled (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_exitOnDeath (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_exShapes (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_fortId (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_funcTemplates (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_hpDamage (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_id (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_instanceGroup (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_instanceName (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_log (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protectedstatic |
_maxPlayers (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_minPlayers (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_mpDamage (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_name (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_noChat (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_noEscape (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_noLanding (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_noMiniMap (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | |
_noPrivateStore (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_noRestart (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_noStrider (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_noSummon (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_onEnterMsg (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_onExitMsg (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_playersInZone (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_pvp (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_Queen (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_removeAll (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_removeEnter (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_removeExit (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_restarts (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_shapes (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_townId (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_trade (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_trapCast (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_type (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_typeName (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_values (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
_Zaken (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protected |
broadcast(L2GameServerPacket pkt) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
EMPTY_FUNC_SET (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | protectedstatic |
FLAG_ALLOWAIO (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_ARTEFACTCAST (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_BAIUM (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_CASTLE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_CASTLETRAP (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_CHAOTIC (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_CLANHALL (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_DANGER (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_FISHING (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_FORT (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_JAIL (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_MOTHERTREE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_NOCHAT (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_NOESCAPE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_NOLANDING (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_NOMAP (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_NORESTART (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_NOSTORE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_NOSTRIDER (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_NOSUMMON (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_PEACE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_PVP (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_QUEEN (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_SIEGE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_STADIUM (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_TRADE (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_WATER (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
FLAG_ZAKEN (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | static |
getCastleId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getCharactersInside() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getClanhallId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getClassName() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getDistanceToZone(int x, int y) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getDistanceToZone(L2Object object) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getFortId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getFuncOwnerName() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getFuncOwnerSkill() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getHPDamagePerSecond() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getMaxZ(int x, int y, int z) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getMaxZ(L2Object obj) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getMiddleX() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getMiddleY() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getMinZ(int x, int y, int z) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getMinZ(L2Object obj) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getMPDamagePerSecond() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getName() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getPlayersInZone() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getRandomLocation() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getRestartMap() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getRestartPoint(RestartType type) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getStatFuncs(L2Character player) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlineprotected |
getTownId() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getType() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getTypeName() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
getZoneValues() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
intersectsRectangle(int ax, int bx, int ay, int by) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
isCharacterInZone(L2Character character) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
isCorrectType(L2Character character) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
isInsideZone(int x, int y) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
isInsideZone(int x, int y, int z) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
isInsideZone(L2Object object) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
isPeace() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
L2Zone() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
movePlayersTo(int x, int y, int z) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
onDieInside(L2Character character) (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | inline |
onEnter(L2Character character) (defined in com.premium.game.model.zone.L2JailZone) | com.premium.game.model.zone.L2JailZone | inlineprotected |
onExit(L2Character character) (defined in com.premium.game.model.zone.L2JailZone) | com.premium.game.model.zone.L2JailZone | inlineprotected |
onReviveInside(L2Character character) (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | inline |
parseCondition(Node n) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlineprotected |
parseZone(Node zn) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlinestatic |
parseZoneDetails(Node zn) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlineprotected |
REASON_INSTANCE_FULL (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | static |
REASON_MULTIPLE_INSTANCE (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | static |
REASON_OK (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | static |
REASON_SMALL_GROUP (defined in com.premium.game.model.zone.L2DefaultZone) | com.premium.game.model.zone.L2DefaultZone | static |
register() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inlineprotected |
removeCharacter(L2Character character) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
revalidateInZone(L2Character character) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
setEnabled(boolean val) (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |
toString() (defined in com.premium.game.model.zone.L2Zone) | com.premium.game.model.zone.L2Zone | inline |