L2JPREMIUM  5M
com.premium.game.network.L2GameClient Member List

This is the complete list of members for com.premium.game.network.L2GameClient, including all inherited members.

_autoSaveInDB (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientprotected
_cleanupTask (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientprotected
_log (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientstatic
_reader (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClient
_sessionId (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClient
_state (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClient
activeChar (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClient
cleanMe(boolean fast) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
clearBufferErrors() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
close(L2GameServerPacket gsp) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
close(final int delay) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
closeNow() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
decrypt(ByteBuffer buf, int size) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
deleteCharByObjId(int objid) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinlinestatic
enableCrypt() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
encrypt(final ByteBuffer buf, final int size) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
execute(ReceivablePacket< L2GameClient > packet) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getAccountData() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getAccountName() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getActiveChar() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getActiveCharLock() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getBufferErrors() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getConnectionStartTime() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getHWID() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getInetAddress() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getnWindowCount() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getPlayerId() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getPlayerName() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getProtocolVer() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getSessionId() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getState() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
getStats() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
incBufferErrors() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
incUnknownPackets() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
isAuthedGG() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
isDetached() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
isDisconnected() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
isProtocolOk() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
L2GameClient(MMOConnection< L2GameClient > con) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
loadCharFromDisk(int charslot) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
markRestoredChar(int charslot) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
markToDeleteChar(int charslot) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
onBufferUnderflow() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
onDisconnection() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinlineprotected
onForcedDisconnection() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinlineprotected
PLAYER_LANG (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientstatic
run() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
sendPacket(L2GameServerPacket gsp) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setAccountName(String pAccountName) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setActiveChar(L2PcInstance pActiveChar) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setCharSelection(CharSelectInfoPackage[] chars) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setDetached(boolean b) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setDisconnected() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setGameGuardOk(boolean val) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setHWID(String hwid) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setPlayerId(int plId) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setPlayerName(String name) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setProtocolOk(boolean b) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setProtocolVer(long ver) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setSessionId(SessionKey sk) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setState(GameClientState pState) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
setWindowCount(int _nCount) (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
stopGuardTask() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
storeData() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline
toString() (defined in com.premium.game.network.L2GameClient)com.premium.game.network.L2GameClientinline