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| class | AutoSave |
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| class | CleanupTask |
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| enum | GameClientState |
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| interface | IExReader |
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| L2GameClient (MMOConnection< L2GameClient > con) |
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void | cleanMe (boolean fast) |
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void | clearBufferErrors () |
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synchronized void | close (L2GameServerPacket gsp) |
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synchronized void | closeNow () |
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boolean | decrypt (ByteBuffer buf, int size) |
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byte[] | enableCrypt () |
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boolean | encrypt (final ByteBuffer buf, final int size) |
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void | execute (ReceivablePacket< L2GameClient > packet) |
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StatsSet | getAccountData () |
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String | getAccountName () |
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L2PcInstance | getActiveChar () |
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int | getBufferErrors () |
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long | getConnectionStartTime () |
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InetAddress | getInetAddress () |
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int | getnWindowCount () |
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long | getProtocolVer () |
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SessionKey | getSessionId () |
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GameClientState | getState () |
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ClientStats | getStats () |
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void | incBufferErrors () |
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int | incUnknownPackets () |
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boolean | isDetached () |
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boolean | isDisconnected () |
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boolean | isProtocolOk () |
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L2PcInstance | loadCharFromDisk (int charslot) |
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void | markRestoredChar (int charslot) |
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byte | markToDeleteChar (int charslot) |
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void | onBufferUnderflow () |
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void | run () |
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void | sendPacket (L2GameServerPacket gsp) |
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void | setAccountName (String pAccountName) |
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void | setActiveChar (L2PcInstance pActiveChar) |
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void | setCharSelection (CharSelectInfoPackage[] chars) |
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void | setDetached (boolean b) |
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void | setDisconnected () |
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void | setProtocolOk (boolean b) |
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void | setProtocolVer (long ver) |
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void | setSessionId (SessionKey sk) |
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void | setState (GameClientState pState) |
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void | setWindowCount (int _nCount) |
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void | storeData () |
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String | toString () |
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ReentrantLock | getActiveCharLock () |
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final String | getPlayerName () |
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void | setPlayerName (String name) |
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void | setPlayerId (int plId) |
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int | getPlayerId () |
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final String | getHWID () |
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void | setHWID (String hwid) |
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boolean | isAuthedGG () |
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void | setGameGuardOk (boolean val) |
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void | stopGuardTask () |
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void | close (final int delay) |
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static void | deleteCharByObjId (int objid) |
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GameClientState | _state |
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SessionKey | _sessionId |
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L2PcInstance | activeChar |
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IExReader | _reader |
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static final Logger | _log = Logger.getLogger(L2GameClient.class.getName()) |
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static final String | PLAYER_LANG = "lang" |
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synchronized void | onDisconnection () |
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synchronized void | onForcedDisconnection () |
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ScheduledFuture<?> | _autoSaveInDB |
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ScheduledFuture<?> | _cleanupTask = null |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/network/L2GameClient.java