L2JPREMIUM  5M
com.premium.game.network.gameserverpackets.ServerStatus Class Reference
Inheritance diagram for com.premium.game.network.gameserverpackets.ServerStatus:
Collaboration diagram for com.premium.game.network.gameserverpackets.ServerStatus:

Classes

class  Attribute
 

Public Member Functions

void addAttribute (int id, int value)
 
byte[] getContent ()
 
- Public Member Functions inherited from com.premium.game.network.gameserverpackets.GameServerBasePacket
byte[] getBytes ()
 
int getLength ()
 

Static Public Attributes

static final String[] STATUS_STRING
 
static final int SERVER_LIST_STATUS = 0x01
 
static final int SERVER_LIST_CLOCK = 0x02
 
static final int SERVER_LIST_SQUARE_BRACKET = 0x03
 
static final int MAX_PLAYERS = 0x04
 
static final int TEST_SERVER = 0x05
 
static final int SERVER_DDOS_ENABLED = 0x06
 
static final int STATUS_AUTO = 0x00
 
static final int STATUS_GOOD = 0x01
 
static final int STATUS_NORMAL = 0x02
 
static final int STATUS_FULL = 0x03
 
static final int STATUS_DOWN = 0x04
 
static final int STATUS_GM_ONLY = 0x05
 
static final int ON = 0x01
 
static final int OFF = 0x00
 
- Static Public Attributes inherited from com.premium.game.network.gameserverpackets.GameServerBasePacket
static final Logger _log = Logger.getLogger(GameServerBasePacket.class)
 

Additional Inherited Members

- Protected Member Functions inherited from com.premium.game.network.gameserverpackets.GameServerBasePacket
void writeB (byte[] array)
 
void writeC (int value)
 
void writeD (int value)
 
void writeF (double org)
 
void writeH (int value)
 
void writeS (String text)
 

Member Data Documentation

◆ STATUS_STRING

final String [] com.premium.game.network.gameserverpackets.ServerStatus.STATUS_STRING
static
Initial value:
=
{
"Auto",
"Good",
"Normal",
"Full",
"Down",
"Gm Only"
}

The documentation for this class was generated from the following file: