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void | addAttribute (int id, int value) |
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byte[] | getContent () |
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byte[] | getBytes () |
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int | getLength () |
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static final String[] | STATUS_STRING |
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static final int | SERVER_LIST_STATUS = 0x01 |
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static final int | SERVER_LIST_CLOCK = 0x02 |
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static final int | SERVER_LIST_SQUARE_BRACKET = 0x03 |
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static final int | MAX_PLAYERS = 0x04 |
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static final int | TEST_SERVER = 0x05 |
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static final int | SERVER_DDOS_ENABLED = 0x06 |
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static final int | STATUS_AUTO = 0x00 |
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static final int | STATUS_GOOD = 0x01 |
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static final int | STATUS_NORMAL = 0x02 |
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static final int | STATUS_FULL = 0x03 |
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static final int | STATUS_DOWN = 0x04 |
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static final int | STATUS_GM_ONLY = 0x05 |
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static final int | ON = 0x01 |
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static final int | OFF = 0x00 |
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static final Logger | _log = Logger.getLogger(GameServerBasePacket.class) |
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void | writeB (byte[] array) |
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void | writeC (int value) |
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void | writeD (int value) |
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void | writeF (double org) |
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void | writeH (int value) |
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void | writeS (String text) |
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◆ STATUS_STRING
final String [] com.premium.game.network.gameserverpackets.ServerStatus.STATUS_STRING |
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static |
Initial value:=
{
"Auto",
"Good",
"Normal",
"Full",
"Down",
"Gm Only"
}
The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/network/gameserverpackets/ServerStatus.java