| _log (defined in com.premium.game.network.serverpackets.L2GameServerPacket) | com.premium.game.network.serverpackets.L2GameServerPacket | protectedstatic |
| getType() (defined in com.premium.game.network.serverpackets.L2GameServerPacket) | com.premium.game.network.serverpackets.L2GameServerPacket | inline |
| isPositive() (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
| MagicSkillUse(L2Character cha, int skillId, int skillLevel, int skillTime, int reuseDelay, boolean isPositive) (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
| MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int skillTime, int reuseDelay, boolean isPositive) (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
| MagicSkillUse(L2Character cha, L2Character target, L2Skill skill, int skillTime, int reuseDelay, boolean isPositive) (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
| MagicSkillUse(L2Character cha, L2Skill skill, int skillTime, int reuseDelay, boolean isPositive) (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
| runImpl() (defined in com.premium.game.network.serverpackets.L2GameServerPacket) | com.premium.game.network.serverpackets.L2GameServerPacket | inline |
| write() (defined in com.premium.game.network.serverpackets.L2GameServerPacket) | com.premium.game.network.serverpackets.L2GameServerPacket | inlineprotected |
| writeImpl() (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inlineprotected |