_log (defined in com.premium.game.network.serverpackets.L2GameServerPacket) | com.premium.game.network.serverpackets.L2GameServerPacket | protectedstatic |
getType() (defined in com.premium.game.network.serverpackets.L2GameServerPacket) | com.premium.game.network.serverpackets.L2GameServerPacket | inline |
isPositive() (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
MagicSkillUse(L2Character cha, int skillId, int skillLevel, int skillTime, int reuseDelay, boolean isPositive) (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int skillTime, int reuseDelay, boolean isPositive) (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
MagicSkillUse(L2Character cha, L2Character target, L2Skill skill, int skillTime, int reuseDelay, boolean isPositive) (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
MagicSkillUse(L2Character cha, L2Skill skill, int skillTime, int reuseDelay, boolean isPositive) (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inline |
runImpl() (defined in com.premium.game.network.serverpackets.L2GameServerPacket) | com.premium.game.network.serverpackets.L2GameServerPacket | inline |
write() (defined in com.premium.game.network.serverpackets.L2GameServerPacket) | com.premium.game.network.serverpackets.L2GameServerPacket | inlineprotected |
writeImpl() (defined in com.premium.game.network.serverpackets.MagicSkillUse) | com.premium.game.network.serverpackets.MagicSkillUse | inlineprotected |