L2JPREMIUM  5M
com.premium.game.templates.chars.L2CharTemplate Member List

This is the complete list of members for com.premium.game.templates.chars.L2CharTemplate, including all inherited members.

baseAggressionVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseBleedVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseCancelVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseConfusionVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseCritVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseDarkVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseEarthVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseFireVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseHolyVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseMovementVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseMReuseRate (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
basePoisonVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseRootVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseRunSpd (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseSleepVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseStunVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseWaterVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
baseWindVuln (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplate
getBaseAggression() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseAggressionVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseAtkRange() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseBleed() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseBleedVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseBreath() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseCON() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseConfusion() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseConfusionVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseCpMax() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseCritRate() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseDark() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseDarkVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseDEX() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseEarth() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseEarthVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseFire() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseFireVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseHoly() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseHolyVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseHpConsumeRate() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseHpMax() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseHpReg() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseINT() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMAtk() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMAtkSpd() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMCritRate() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMDef() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMEN() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMovement() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMovementVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMpConsumeRate() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMpMax() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMpReg() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseMReuseRate() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBasePAtk() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBasePAtkSpd() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBasePDef() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBasePoison() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBasePoisonVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseRoot() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseRootVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseRunSpd() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseShldDef() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseShldRate() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseSleep() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseSleepVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseSTR() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseStun() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseStunVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseWalkSpd() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseWater() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseWaterVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseWind() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseWindVuln() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getBaseWIT() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getCollisionHeight() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getCollisionRadius() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getdCollisionHeight() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getdCollisionRadius() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getFCollisionHeight() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
getFCollisionRadius() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
isUndead() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
L2CharTemplate() (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
L2CharTemplate(StatsSet set) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseAggression(int _baseAggression) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseAggressionRes(double _baseAggressionVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseAtkRange(int _baseAtkRange) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseBleed(int _baseBleed) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseBleedVuln(double _baseBleedVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseBreath(int _baseBreath) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseCON(int _baseCON) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseConfusion(int _baseConfusion) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseConfusionVuln(double _baseConfusionVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseCpMax(float _baseCpMax) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseCritRate(int _baseCritRate) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseDark(int _baseDark) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseDarkVuln(double _baseDarkVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseDEX(int _baseDEX) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseEarth(int _baseEarth) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseEarthVuln(double _baseEarthVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseFire(int _baseFire) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseFireVuln(double _baseFireVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseHoly(int _baseHoly) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseHolyVuln(double _baseHolyVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseHpConsumeRate(int _baseHpConsumeRate) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseHpMax(float _baseHpMax) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseHpReg(float _baseHpReg) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseINT(int _baseINT) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMAtk(int _baseMAtk) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMAtkSpd(int _baseMAtkSpd) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMCritRate(int _baseMCritRate) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMDef(int _baseMDef) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMEN(int _baseMEN) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMovement(int _baseMovement) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMovementVuln(double _baseMovementVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMpConsumeRate(int _baseMpConsumeRate) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMpMax(float _baseMpMax) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMpReg(float _baseMpReg) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseMReuseRate(float _baseMReuseRate) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBasePAtk(int _basePAtk) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBasePAtkSpd(int _basePAtkSpd) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBasePDef(int _basePDef) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBasePoison(int _basePoison) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBasePoisonVuln(double _basePoisonVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseRoot(int _baseRoot) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseRootVuln(double _baseRootVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseRunSpd(int _baseRunSpd) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseShldDef(int _baseShldDef) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseShldRate(int _baseShldRate) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseSleep(int _baseSleep) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseSleepVuln(double _baseSleepVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseSTR(int _baseSTR) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseStun(int _baseStun) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseStunVuln(double _baseStunVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseWater(int _baseWater) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseWaterVuln(double _baseWaterVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseWind(int _baseWind) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseWindVuln(double _baseWindVuln) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setBaseWIT(int _baseWIT) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setCollisionHeight(double _collisionHeight) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setCollisionRadius(double _collisionRadius) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline
setUndead(boolean _isUndead) (defined in com.premium.game.templates.chars.L2CharTemplate)com.premium.game.templates.chars.L2CharTemplateinline