_effectTemplates (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | protected |
_funcTemplates (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | protected |
_log (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | protectedstatic |
_type (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | protected |
addFuncTemplate(FuncTemplate f) (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
attach(Condition c) (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
attach(FuncTemplate f) (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
checkCondition(L2Character activeChar, L2Object target, boolean sendMessage) (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
CRYSTAL_A (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
CRYSTAL_B (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
CRYSTAL_C (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
CRYSTAL_D (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
CRYSTAL_NONE (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
CRYSTAL_R (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
CRYSTAL_S (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
CRYSTAL_S80 (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
CRYSTAL_S84 (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
EMPTY_EFFECT_SET (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | static |
EMPTY_FUNC_SET (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | static |
getAvoidModifier() (defined in com.premium.game.templates.item.L2Armor) | com.premium.game.templates.item.L2Armor | inline |
getBodyPart() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getConditions() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getCrystalCount() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getCrystalCount(int enchantLevel) (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getCrystalItemId() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getCrystalType() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getDuration() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getFuncOwnerName() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getFuncOwnerSkill() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getFuncTemplates() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getHpBonus() (defined in com.premium.game.templates.item.L2Armor) | com.premium.game.templates.item.L2Armor | inline |
getIcon(int id) (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getItemDisplayId() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getItemGrade() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getItemId() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getItemMask() (defined in com.premium.game.templates.item.L2Armor) | com.premium.game.templates.item.L2Armor | inline |
getItemType() (defined in com.premium.game.templates.item.L2Armor) | com.premium.game.templates.item.L2Armor | inline |
getLifetime() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getMaterialType() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getMDef() (defined in com.premium.game.templates.item.L2Armor) | com.premium.game.templates.item.L2Armor | inline |
getMpBonus() (defined in com.premium.game.templates.item.L2Armor) | com.premium.game.templates.item.L2Armor | inline |
getName() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getPDef() (defined in com.premium.game.templates.item.L2Armor) | com.premium.game.templates.item.L2Armor | inline |
getReferencePrice() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getSkills() (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | inline |
getStatFuncs(L2ItemInstance instance, L2Character player) (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getType1() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getType2() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
getWeight() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isAccLifeStone() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isCommonItem() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isConsumable() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isCrystallizable() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isDestroyable() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isDropable() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isEquipable() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isForBabyPet() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isForHatchling() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isForStrider() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isForWolf() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isHeroItem() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isLifeStone() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isSellable() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isStackable() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
isTradeable() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
L2Armor(L2ArmorType type, StatsSet set) (defined in com.premium.game.templates.item.L2Armor) | com.premium.game.templates.item.L2Armor | inline |
L2Equip(AbstractL2ItemType type, StatsSet set) (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | inline |
L2Item(AbstractL2ItemType type, StatsSet set) (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inlineprotected |
MATERIAL_ADAMANTAITE (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_BLOOD_STEEL (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_BONE (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_BRONZE (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_CHRYSOLITE (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_CLOTH (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_COBWEB (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_CRYSTAL (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_DAMASCUS (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_DYESTUFF (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_FINE_STEEL (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_GOLD (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_HORN (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_LEATHER (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_LIQUID (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_MITHRIL (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_ORIHARUKON (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_PAPER (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_SCALE_OF_DRAGON (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_SEED (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_SILVER (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_STEEL (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
MATERIAL_WOOD (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
parseChanceSkills(String[] from, String skillType, String itemType) (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | inlineprotected |
parseRestriction(String[] from, String restrictType, String itemType) (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | inlineprotected |
parseSkills(String[] from, String skillType, String itemType) (defined in com.premium.game.templates.item.L2Equip) | com.premium.game.templates.item.L2Equip | inlineprotected |
SLOT_ALLDRESS (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_ALLWEAPON (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_BABYPET (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_BACK (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_CHEST (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_FACE (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_FEET (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_FULL_ARMOR (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_GLOVES (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_HAIR (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_HAIRALL (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_HATCHLING (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_HEAD (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_L_EAR (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_L_FINGER (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_L_HAND (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_LEGS (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_LR_EAR (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_LR_FINGER (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_LR_HAND (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_NECK (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_NONE (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_R_EAR (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_R_FINGER (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_R_HAND (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_STRIDER (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_UNDERWEAR (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
SLOT_WOLF (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
toString() (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | inline |
TYPE1_ITEM_QUESTITEM_ADENA (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE1_SHIELD_ARMOR (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE1_WEAPON_RING_EARRING_NECKLACE (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_ACCESSORY (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_MONEY (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_OTHER (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_PET_BABY (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_PET_HATCHLING (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_PET_STRIDER (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_PET_WOLF (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_QUEST (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_SHIELD_ARMOR (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |
TYPE2_WEAPON (defined in com.premium.game.templates.item.L2Item) | com.premium.game.templates.item.L2Item | static |